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conflict [2018/01/27 12:55]
gm_seb
conflict [2019/05/06 12:47] (current)
gm_seb
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   * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge.   * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge.
   * Conflict spells cannot gain the caster Charge. ​   * Conflict spells cannot gain the caster Charge. ​
-  * Charge is lost between encounters. ​+  * Charge is lost between encounters
 + 
 +==Planar Influence== 
 + 
 +  * When travelling in Conflict, you may choose to activate this ability once per encounter: the charge cost for spells is halved (rounded up). Notify a GM if you do this.  
 +  * When travelling in Connection, the charge cost for your spells is doubled
  
 ===Rituals=== ===Rituals===
   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​
-  * The ritualist will specify an outcome they hope to attain by peforming ​the ritual. +  * The ritualist will specify an outcome they hope to attain by performing ​the ritual. 
-  * A bead bag is usedBy defaultthe bag contains two white and one black bead. +  * A standard ritual takes 2 minutes to castThe ritualist mayif they wishchoose instead to cast the ritual ​instantaneouslyThis is not without risk and carries ​50% chance ​of something going seriously wrong with the ritual
-  * Thenthe ritualist must draw beads from the bag until they draw a white or black bead. +  * Ritual cast times are halved ​in a complimentary plane and doubled in an opposing ​plane
-  * A white bead indicates success. +
-  * A black bead indicates failure. +
- +
-==Collaboration== +
- +
-  * Weavers with the ritual ​skill can collaborate to bring about a more complex or powerful effect. +
-  * Each weaver must be performing ​ritual ​of the same level+
-  * For each weaver collaborating ​in this way, add one black bead to the bead bag. +
-  * Weavers of opposing ​planes (Conflict <-> Connection; Erosion <-> Perfection) cannot collaborate. +
  
 ====Spells==== ====Spells====
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   * Make the last offensive call you took.   * Make the last offensive call you took.
   * This call has to come from a genuine enemy.   * This call has to come from a genuine enemy.
-  * This works on offensive calls that have a modifier (e.g. MASS STAGGER, BLAST STUN, etc.) +  * This does not work on offensive calls that have a modifier (e.g. MASS STAGGER, BLAST STUN, etc.) 
   * BACKSTAB calls gained in this way must be delivered by melee. ​   * BACKSTAB calls gained in this way must be delivered by melee. ​
 +  * This call is overwritten at the end of the encounter.
  
  
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 ==First Strike 3== ==First Strike 3==
-  * As long as you initiate combat you may strike for QUINT on your first 2 blows.+  * As long as you initiate combat you may strike for QUAD on your first 2 blows.
  
 ===Level 3=== ===Level 3===
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   * You may call [[:​nonstandardcalls#​blast_x|BLAST]] STAGGER.   * You may call [[:​nonstandardcalls#​blast_x|BLAST]] STAGGER.
  
-==Whirling Dervish ​2== +==Whirling Dervish ​4== 
-  * Whilst fighting alone you may call X damage at one of your foes where X is the number of enemies you are currently fighting ​up to a QUINT.+  * Whilst fighting alone, and engaged with more than one enemy, ​you may call X damage at an enemy within sword reach, ​where X is the number of enemies you are currently fighting
 +  * This damage is capped at QUAD
  
 ===Level 4=== ===Level 4===
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      * As a roleplay effect, you should also be more preoccupied with this concept that otherwise normal. ​      * As a roleplay effect, you should also be more preoccupied with this concept that otherwise normal. ​
   * If you succeed, the fear or doubt is expunged completely from your mind.   * If you succeed, the fear or doubt is expunged completely from your mind.
-  * At GM discretion, this ability may also be used to purge afflictions of the soul.  ​+  * At GM discretion, this ability may also be used to purge afflictions of the mind.  ​
  
 ==Rage against the Storm 20== ==Rage against the Storm 20==
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 ===Level 5=== ===Level 5===
 ==Eye of the Storm 15== ==Eye of the Storm 15==
-  * You tap continually into the maelstrom sending out waves of destruction all around you of increasing intensity.  +  * You tap continually into the maelstrom sending out waves of destruction all around you of increasing intensity. 
-  * You can no longer make offensive calls whilst under this effect, however, you now make the following set of calls. +  * Call MASS DOUBLE STAGGER.  ​ 
- +  * You can no longer make offensive calls, ​every time you gain 10 charge you must instantly spend it to call MASS DOUBLE STAGGER. 
-  * After 10s: MASS ZERO STAGGER +  * This effect ​only ends when you next drop to 0 hits or the end of the encounter.
-  * After 20s: MASS SINGLE STAGGER +
-  * After 30s: MASS DOUBLE STAGGER +
-  * After 40s: MASS TRIPLE STAGGER +
-  * After 50s: MASS QUAD STAGGER +
-  * After 60s: MASS QUINT STAGGER  +
- +
-  * You may end this effect ​prematurely,​ but if you do, drop to 0 hits.  +
  
 ==The Earth Trembles 20== ==The Earth Trembles 20==
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   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a conflict affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Familiar=== ===Familiar===
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 ===Nascent Ritualist=== ===Nascent Ritualist===
-  * Once per adventureyou can attempt to perform ​rituals ​of minor power.+  * You have become adept at using the powers of the planes for more freeform but minor utility effects. 
 +  * Three times per adventure you may cast rituals ​to achieve ​minor effects within the purview of your plan
 ====Lv2==== ====Lv2====
 ===Declare Nemesis (Downtime)=== ===Declare Nemesis (Downtime)===
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   * Your spirit flung deep into the plane whilst theirs takes over your body.    * Your spirit flung deep into the plane whilst theirs takes over your body. 
   * For the rest of the encounter you roleplay as your familiar. There personality is upto you to define but should in some way be shaped by their plane.   * For the rest of the encounter you roleplay as your familiar. There personality is upto you to define but should in some way be shaped by their plane.
-  * They have the same stats as you, but you regain your hits, per-encounter abilities and resources as though this was the start of a new encounter. ​+  * They have the same stats as you, but you regain your hits, per-encounter abilities and resources as though this was the start of a new encounter
 +  * You now have 20 Charge
   * At the end of the encounter, you switch places again. ​   * At the end of the encounter, you switch places again. ​
 ===Ritual Chamber (Downtime)=== ===Ritual Chamber (Downtime)===
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 //Pre-req: Nascent Ritualist// //Pre-req: Nascent Ritualist//
   * Once per adventure, you can attempt to perform rituals of moderate power.   * Once per adventure, you can attempt to perform rituals of moderate power.
-===Reckless Ritualist=== 
-//Pre-req: Nascent Ritualist// 
-  * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. ​ 
-  * Doing so increases the power of the ritual by one rank (minor->​moderate->​major) 
-  * Major rituals gain no benefit from this skill. ​ 
  
 ====Lv 4==== ====Lv 4====
conflict.1517057753.txt.gz · Last modified: 2018/01/27 12:55 by gm_seb