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conflict [2018/03/22 10:14] gm_seb |
conflict [2019/05/06 12:47] (current) gm_seb |
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* When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge. | * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge. | ||
* Conflict spells cannot gain the caster Charge. | * Conflict spells cannot gain the caster Charge. | ||
- | * Charge is lost between encounters. | + | * Charge is lost between encounters. |
+ | |||
+ | ==Planar Influence== | ||
+ | |||
+ | * When travelling in Conflict, you may choose to activate this ability once per encounter: the charge cost for spells is halved (rounded up). Notify a GM if you do this. | ||
+ | * When travelling in Connection, the charge cost for your spells is doubled. | ||
===Rituals=== | ===Rituals=== | ||
* Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. | * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. | ||
- | * The ritualist will specify an outcome they hope to attain by peforming the ritual. | + | * The ritualist will specify an outcome they hope to attain by performing the ritual. |
- | * A bead bag is used. By default, the bag contains two white and one black bead. | + | * A standard ritual takes 2 minutes to cast. The ritualist may, if they wish, choose instead to cast the ritual instantaneously. This is not without risk and carries a 50% chance of something going seriously wrong with the ritual. |
- | * Then, the ritualist must draw beads from the bag until they draw a white or black bead. | + | * Ritual cast times are halved in a complimentary plane and doubled in an opposing plane. |
- | * A white bead indicates success. | + | |
- | * A black bead indicates failure. | + | |
- | + | ||
- | ==Collaboration== | + | |
- | + | ||
- | * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | + | |
- | * Each weaver must be performing a ritual of the same level. | + | |
- | * For each weaver collaborating in this way, add one black bead to the bead bag. | + | |
- | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. | + | |
====Spells==== | ====Spells==== | ||
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* Make the last offensive call you took. | * Make the last offensive call you took. | ||
* This call has to come from a genuine enemy. | * This call has to come from a genuine enemy. | ||
- | * This works on offensive calls that have a modifier (e.g. MASS STAGGER, BLAST STUN, etc.) | + | * This does not work on offensive calls that have a modifier (e.g. MASS STAGGER, BLAST STUN, etc.) |
* BACKSTAB calls gained in this way must be delivered by melee. | * BACKSTAB calls gained in this way must be delivered by melee. | ||
+ | * This call is overwritten at the end of the encounter. | ||
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==First Strike 3== | ==First Strike 3== | ||
- | * As long as you initiate combat you may strike for QUINT on your first 2 blows. | + | * As long as you initiate combat you may strike for QUAD on your first 2 blows. |
===Level 3=== | ===Level 3=== | ||
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* You may call [[:nonstandardcalls#blast_x|BLAST]] STAGGER. | * You may call [[:nonstandardcalls#blast_x|BLAST]] STAGGER. | ||
- | ==Whirling Dervish 2== | + | ==Whirling Dervish 4== |
- | * Whilst fighting alone you may call X damage at one of your foes where X is the number of enemies you are currently fighting up to a QUINT. | + | * Whilst fighting alone, and engaged with more than one enemy, you may call X damage at an enemy within sword reach, where X is the number of enemies you are currently fighting. |
+ | * This damage is capped at QUAD. | ||
===Level 4=== | ===Level 4=== | ||
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* As a roleplay effect, you should also be more preoccupied with this concept that otherwise normal. | * As a roleplay effect, you should also be more preoccupied with this concept that otherwise normal. | ||
* If you succeed, the fear or doubt is expunged completely from your mind. | * If you succeed, the fear or doubt is expunged completely from your mind. | ||
- | * At GM discretion, this ability may also be used to purge afflictions of the soul. | + | * At GM discretion, this ability may also be used to purge afflictions of the mind. |
==Rage against the Storm 20== | ==Rage against the Storm 20== | ||
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===Level 5=== | ===Level 5=== | ||
==Eye of the Storm 15== | ==Eye of the Storm 15== | ||
- | * You tap continually into the maelstrom sending out waves of destruction all around you of increasing intensity. | + | * You tap continually into the maelstrom sending out waves of destruction all around you of increasing intensity. |
- | * You can no longer make offensive calls whilst under this effect, however, you now make the following set of calls. | + | * Call MASS DOUBLE STAGGER. |
- | + | * You can no longer make offensive calls, every time you gain 10 charge you must instantly spend it to call MASS DOUBLE STAGGER. | |
- | * After 10s: MASS ZERO STAGGER | + | * This effect only ends when you next drop to 0 hits or the end of the encounter. |
- | * After 20s: MASS SINGLE STAGGER | + | |
- | * After 30s: MASS DOUBLE STAGGER | + | |
- | * After 40s: MASS TRIPLE STAGGER | + | |
- | * After 50s: MASS QUAD STAGGER | + | |
- | * After 60s: MASS QUINT STAGGER | + | |
- | + | ||
- | * You may end this effect prematurely, but if you do, drop to 0 hits. | + | |
==The Earth Trembles 20== | ==The Earth Trembles 20== | ||
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* The Weaver's vision is overlayed with the plane to which they are aligned. | * The Weaver's vision is overlayed with the plane to which they are aligned. | ||
* This allows weavers of all types to sense the intrusion of any plane into the waking world. | * This allows weavers of all types to sense the intrusion of any plane into the waking world. | ||
+ | * You can sense other Weavers and what alignment they are. | ||
+ | * You can sense if someone has a conflict affliction, its severity, and gain some insight into what it does. | ||
+ | * You can see and interact with familiars from your plane. | ||
===Familiar=== | ===Familiar=== | ||
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===Nascent Ritualist=== | ===Nascent Ritualist=== | ||
- | * Once per adventure, you can attempt to perform rituals of minor power. | + | * You have become adept at using the powers of the planes for more freeform but minor utility effects. |
+ | * Three times per adventure you may cast rituals to achieve minor effects within the purview of your plan | ||
====Lv2==== | ====Lv2==== | ||
===Declare Nemesis (Downtime)=== | ===Declare Nemesis (Downtime)=== | ||
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//Pre-req: Nascent Ritualist// | //Pre-req: Nascent Ritualist// | ||
* Once per adventure, you can attempt to perform rituals of moderate power. | * Once per adventure, you can attempt to perform rituals of moderate power. | ||
- | ===Reckless Ritualist=== | ||
- | //Pre-req: Nascent Ritualist// | ||
- | * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. | ||
- | * Doing so increases the power of the ritual by one rank (minor->moderate->major) | ||
- | * Major rituals gain no benefit from this skill. | ||
====Lv 4==== | ====Lv 4==== |