User Tools

Site Tools


conflict

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
conflict [2018/06/06 20:02]
gm_matthew
conflict [2019/05/06 12:47] (current)
gm_seb
Line 11: Line 11:
   * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge.   * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge.
   * Conflict spells cannot gain the caster Charge. ​   * Conflict spells cannot gain the caster Charge. ​
-  * Charge is lost between encounters. ​+  * Charge is lost between encounters
 + 
 +==Planar Influence== 
 + 
 +  * When travelling in Conflict, you may choose to activate this ability once per encounter: the charge cost for spells is halved (rounded up). Notify a GM if you do this.  
 +  * When travelling in Connection, the charge cost for your spells is doubled
  
 ===Rituals=== ===Rituals===
   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​
-  * The ritualist will specify an outcome they hope to attain by peforming ​the ritual. +  * The ritualist will specify an outcome they hope to attain by performing ​the ritual. 
-  * A bead bag is usedBy defaultthe bag contains two white and one black bead. +  * A standard ritual takes 2 minutes to castThe ritualist mayif they wishchoose instead to cast the ritual ​instantaneouslyThis is not without risk and carries ​50% chance ​of something going seriously wrong with the ritual
-  * Thenthe ritualist must draw beads from the bag until they draw a white or black bead. +  * Ritual cast times are halved ​in a complimentary plane and doubled in an opposing ​plane
-  * A white bead indicates success. +
-  * A black bead indicates failure. +
- +
-==Collaboration== +
- +
-  * Weavers with the ritual ​skill can collaborate to bring about a more complex or powerful effect. +
-  * Each weaver must be performing ​ritual ​of the same level+
-  * For each weaver collaborating ​in this way, add one black bead to the bead bag. +
-  * Weavers of opposing ​planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. +
  
 ====Spells==== ====Spells====
Line 85: Line 80:
 ===Level 5=== ===Level 5===
 ==Eye of the Storm 15== ==Eye of the Storm 15==
-  * You tap continually into the maelstrom sending out waves of destruction all around you of increasing intensity. ​+  * You tap continually into the maelstrom sending out waves of destruction all around you of increasing intensity. 
 +  * Call MASS DOUBLE STAGGER.  ​
   * You can no longer make offensive calls, every time you gain 10 charge you must instantly spend it to call MASS DOUBLE STAGGER.   * You can no longer make offensive calls, every time you gain 10 charge you must instantly spend it to call MASS DOUBLE STAGGER.
   * This effect only ends when you next drop to 0 hits or the end of the encounter.   * This effect only ends when you next drop to 0 hits or the end of the encounter.
Line 106: Line 102:
   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a conflict affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Familiar=== ===Familiar===
Line 117: Line 116:
  
 ===Nascent Ritualist=== ===Nascent Ritualist===
-  * Once per adventureyou can attempt to perform ​rituals ​of minor power.+  * You have become adept at using the powers of the planes for more freeform but minor utility effects. 
 +  * Three times per adventure you may cast rituals ​to achieve ​minor effects within the purview of your plan
 ====Lv2==== ====Lv2====
 ===Declare Nemesis (Downtime)=== ===Declare Nemesis (Downtime)===
Line 154: Line 154:
 //Pre-req: Nascent Ritualist// //Pre-req: Nascent Ritualist//
   * Once per adventure, you can attempt to perform rituals of moderate power.   * Once per adventure, you can attempt to perform rituals of moderate power.
-===Reckless Ritualist=== 
-//Pre-req: Nascent Ritualist// 
-  * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. ​ 
-  * Doing so increases the power of the ritual by one rank (minor->​moderate->​major) 
-  * Major rituals gain no benefit from this skill. ​ 
  
 ====Lv 4==== ====Lv 4====
conflict.1528315323.txt.gz · Last modified: 2018/06/06 20:02 by gm_matthew