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connection [2017/11/22 23:27]
gm_seb
connection [2019/11/30 12:08] (current)
gm_matthew [Spells]
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 ======Connection====== ​ ======Connection====== ​
- 
- 
-  * To those who can perceive it, Connection looks like a thousand threads overlaid over the world streaming between people and things in a thousand different colours. ​ 
-  * With practice they can begin to divine the meaning of these and use them to their purpose. ​ 
  
 ===Class Feature: Touchstones=== ===Class Feature: Touchstones===
  
-  * You draw power from your connections with others. ​+  * You draw power from your connections with others. Of these connections,​ there are some relationships which are particularly meaningful to you in some way
   * You must specify an individual as your touchstone with whom you feel a particularly powerful connection. This connection does not have to be positive (love, friendship, respect) - it can be negative (hatred, envy, fear). Either is equally efficacious. ​   * You must specify an individual as your touchstone with whom you feel a particularly powerful connection. This connection does not have to be positive (love, friendship, respect) - it can be negative (hatred, envy, fear). Either is equally efficacious. ​
   * If this connection ever fades you will need to find a new one to continue using your powers. ​   * If this connection ever fades you will need to find a new one to continue using your powers. ​
-  * You start the with 4 spell charges per encounter.+  * Starting level Connection Weavers begin with one Touchstone and 4 spell charges per encounter
 + 
 +==Planar Influence== 
 + 
 +  * When travelling in Connection, you may, once per encounter, choose to gain spell charges equal to your maximum spell charges.  
 +  * When travelling in Conflict, your spell charges are halved (rounded up)
  
 ===Class Feature: Links=== ===Class Feature: Links===
  
   * Connection mages have access to some unique calls and abilities known as '​links'​.   * Connection mages have access to some unique calls and abilities known as '​links'​.
-  * Only a willing target may be linked by one of the link calls (NEARLINK, FARLINK, LIFELINK, DEATHLINK).+  * Only a willing target may be linked by one of the link calls (MINDLINK, ​NEARLINK, FARLINK, LIFELINK, DEATHLINK).
   * As such, players and monsters may always call RESIST to a link call made against them.   * As such, players and monsters may always call RESIST to a link call made against them.
   * Connection weavers may only have one of each type of link active at a time.   * Connection weavers may only have one of each type of link active at a time.
   * Two people can only support one link (i.e. the same two participants cannot be LIFELINKED and DEATHLINKED together). ​   * Two people can only support one link (i.e. the same two participants cannot be LIFELINKED and DEATHLINKED together). ​
-  * Participants may choose to break existing ​Links between encounters. ​Otherwise, they do not fade.+  * Links fade between encounters. ​ 
 +  * Connection Weavers must be within sword reach to make LINK calls. Link calls cannot be broken during an encounter
   * You must brief these rules and the rules for each link before each adventure. ​   * You must brief these rules and the rules for each link before each adventure. ​
 +  * If you attempt to use a LINK call on a Forest Touched, consult a GM. 
  
 ===Rituals=== ===Rituals===
   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​
-  * The ritualist will specify an outcome they hope to attain by peforming ​the ritual. +  * The ritualist will specify an outcome they hope to attain by performing ​the ritual. 
-  * A bead bag is usedBy defaultthe bag contains two white and one black bead. +  * A standard ritual takes 2 minutes to castThe ritualist mayif they wishchoose instead to cast the ritual ​instantaneouslyThis is not without risk and carries ​50% chance ​of something going seriously wrong with the ritual
-  * Thenthe ritualist must draw beads from the bag until they draw a white or black bead. +  * Ritual cast times are halved ​in a complimentary plane and doubled in an opposing ​plane
-  * A white bead indicates success. +
-  * A black bead indicates failure. +
- +
-==Collaboration== +
- +
-  * Weavers with the ritual ​skill can collaborate to bring about a more complex or powerful effect. +
-  * Each weaver must be performing ​ritual ​of the same level+
-  * For each weaver collaborating ​in this way, add one black bead to the bead bag. +
-  * Weavers of opposing ​planes (Conflict <-> Connection; Erosion <-> Perfection) cannot collaborate. +
 ====Spells==== ====Spells====
  
 ===Level 1=== ===Level 1===
-==Illusion ​of Space==  +==Knowledge ​of Trust Broken== 
-  * For the rest of the encounter ​you may make any call you could make whilst touching someone or by weapon blow at range. You still need to perform ​the actions you wound have needed to to deliver ​the effect+  * When you strike a deal with someone ​you may make two small woven tokens keeping one yourself and giving one to the other party. 
-  * This can explicitly be used to perform medical roleplay at range.+  * If either side breaks ​the terms of the deal both tokens begin to unravel
 +  * You may if you wish pre-prepare tokens ​to carry around with you.
  
-==Pact of Shared Will== +==Mindlink== 
-  * If a party member is in a psychic combat which they did not initiate you may join your will to theirs+  * You link your mind to another target
-  * You join there psychic combat but must lave if they ask you to+  * Call MINDLINK.  
-  * If you are in a psychic combat ​at the timewhatever ​you were fighting comes with you.+  * Whenever either of you enter a psychic combat, you enter it together. 
 +  * You may communicate ​with each other telepathically
  
 ==We are One== ==We are One==
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   * Whenever you take a call, you may cast this spell:   * Whenever you take a call, you may cast this spell:
   * You may reflexively make this call back.   * You may reflexively make this call back.
-  * This will not work on SLAY.  
  
 ==Forge the Connection== ==Forge the Connection==
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 ==Farlink== ==Farlink==
   * You may call FARLINK on an ally.   * You may call FARLINK on an ally.
-  * If you are more than 5m apart either member of the link may concentrate for 3s to call DISAPPEARING,​ they must then move directly until they are next to the other member and call APPEARING.+  * If you are more than 5m apart either member of the link may concentrate for 3s to call DISAPPEARING,​ they must then move directly until they are next to the other member and call APPEARING. They must call FARLINK at the beginning of this period of concentration.
   * This may be done whilst bleeding out.   * This may be done whilst bleeding out.
    
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   * You begin to suffer the effects of the [[:​supplementary_rules#​Afflictions|affliction]] instead. ​   * You begin to suffer the effects of the [[:​supplementary_rules#​Afflictions|affliction]] instead. ​
   * If you are already suffering from the same affliction either its potency is increased or the effect becomes more severe.   * If you are already suffering from the same affliction either its potency is increased or the effect becomes more severe.
 +  * Alternatively,​ you may use this ability to transfer the CURSE of a willing individual to another willing individual. The same conditions apply.
  
 ==Nearlink== ==Nearlink==
   * You may call NEARLINK on an ally.   * You may call NEARLINK on an ally.
-  * As long as you remain within weapons reach of each other you both HEAL every 10s.+  * As long as you remain within weapons reach of each other  and are both up you both HEAL every 15s. 
 ===Level 4=== ===Level 4===
 ==Words Born Aloft== ==Words Born Aloft==
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 ==Deathlink== ==Deathlink==
   * You link your death to a chosen ally; call DEATHLINK.   * You link your death to a chosen ally; call DEATHLINK.
-  * When either of you drop to 0 hits, you must call HEAL 10 against the other. ​+  * When either of you drop to 0 hits, you must call HEAL 10 against the other. 
 +  * This ends the DEATHLINK.  ​
  
 ==Promise Made Manifest== ==Promise Made Manifest==
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   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a connection affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
 +
 +===Illusion of Space===
 +  * You may perform medical roleplay at range.
 +  * You must be standing still for this to work.
 +  * You must be able to see the person you are healing in this way.  ​
  
 ===Familiar=== ===Familiar===
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 ===Nascent Ritualist=== ===Nascent Ritualist===
-  * Once per adventureyou can attempt to perform ​rituals ​of minor power.+  * You have become adept at using the powers of the planes for more freeform but minor utility effects. 
 +  * Three times per adventure you may cast rituals ​to achieve ​minor effects within the purview of your plane.
  
 ====Lv2==== ====Lv2====
 ===Trade Intangibles (Downtime)=== ===Trade Intangibles (Downtime)===
   * Once per adventure: you may trade intangibles with people or allow them to trade such things with others as long as you are sanctifying the deal.   * Once per adventure: you may trade intangibles with people or allow them to trade such things with others as long as you are sanctifying the deal.
-  * As a Downtime action: may trade intangibles with people or allow them to trade such things with others as long as you are sanctifying the deal.+  ​* Intangibles are abstract concepts (Your prowess at chess, your first happy thought) which must be metaphysically within your power to give, and within the target'​s power to trade. 
 +  * A target cannot ever be metaphysically forced to accept a trade offered in this way. 
 +  ​* As a Downtime action: ​you may trade intangibles with people or allow them to trade such things with others as long as you are sanctifying the deal.
  
 ===Switch=== ===Switch===
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   * You draw your power from your connection with others. Nominate a new touchstone. As long as you remain connected to that person:   * You draw your power from your connection with others. Nominate a new touchstone. As long as you remain connected to that person:
     * Gain 2 charge.     * Gain 2 charge.
-    * Gain 2 Pysche hits+    * Gain 2 psyche.
  
 ===Shared Knowledge=== ===Shared Knowledge===
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 //Pre-req: Nascent Ritualist// //Pre-req: Nascent Ritualist//
   * Once per adventure, you can attempt to perform rituals of moderate power.   * Once per adventure, you can attempt to perform rituals of moderate power.
-===Reckless Ritualist=== 
-//Pre-req: Nascent Ritualist// 
-  * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. ​ 
-  * Doing so increases the power of the ritual by one rank (minor->​moderate->​major) 
-  * Major rituals gain no benefit from this skill. 
  
 ====Lv4==== ====Lv4====
 ===Duality of Mind=== ===Duality of Mind===
 //Pre-req: Familiar// //Pre-req: Familiar//
-  * Gain one MENTAL ​RESIST per encounter.+  * Gain one RESIST per encounter.
 ===Master Weaver=== ===Master Weaver===
   * You understand the nature of all of the planes and their interaction with the mundane world. ​   * You understand the nature of all of the planes and their interaction with the mundane world. ​
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   * You draw your power from your connection with others. Nominate a new touchstone. As long as you remain connected to that person:   * You draw your power from your connection with others. Nominate a new touchstone. As long as you remain connected to that person:
     * Gain 2 charge.     * Gain 2 charge.
-    * Gain 2 Pysche hits+    * Gain 2 psyche.
  
 ===Master Ritualist=== ===Master Ritualist===
connection.1511393226.txt.gz · Last modified: 2017/11/22 23:27 by gm_seb