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connection [2018/05/02 19:47]
gm_seb
connection [2019/11/30 12:08] (current)
gm_matthew [Spells]
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   * If this connection ever fades you will need to find a new one to continue using your powers. ​   * If this connection ever fades you will need to find a new one to continue using your powers. ​
   * Starting level Connection Weavers begin with one Touchstone and 4 spell charges per encounter.   * Starting level Connection Weavers begin with one Touchstone and 4 spell charges per encounter.
 +
 +==Planar Influence==
 +
 +  * When travelling in Connection, you may, once per encounter, choose to gain spell charges equal to your maximum spell charges. ​
 +  * When travelling in Conflict, your spell charges are halved (rounded up). 
  
 ===Class Feature: Links=== ===Class Feature: Links===
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   * Connection weavers may only have one of each type of link active at a time.   * Connection weavers may only have one of each type of link active at a time.
   * Two people can only support one link (i.e. the same two participants cannot be LIFELINKED and DEATHLINKED together). ​   * Two people can only support one link (i.e. the same two participants cannot be LIFELINKED and DEATHLINKED together). ​
-  * Participants may choose to break existing ​Links between encounters. Otherwise, they do not fade.+  * Links fade between encounters. ​
   * Connection Weavers must be within sword reach to make LINK calls. Link calls cannot be broken during an encounter. ​   * Connection Weavers must be within sword reach to make LINK calls. Link calls cannot be broken during an encounter. ​
   * You must brief these rules and the rules for each link before each adventure. ​   * You must brief these rules and the rules for each link before each adventure. ​
 +  * If you attempt to use a LINK call on a Forest Touched, consult a GM. 
  
 ===Rituals=== ===Rituals===
   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​
-  * The ritualist will specify an outcome they hope to attain by peforming ​the ritual. +  * The ritualist will specify an outcome they hope to attain by performing ​the ritual. 
-  * A bead bag is usedBy defaultthe bag contains two white and one black bead. +  * A standard ritual takes 2 minutes to castThe ritualist mayif they wishchoose instead to cast the ritual ​instantaneouslyThis is not without risk and carries ​50% chance ​of something going seriously wrong with the ritual
-  * Thenthe ritualist must draw beads from the bag until they draw a white or black bead. +  * Ritual cast times are halved ​in a complimentary plane and doubled in an opposing ​plane
-  * A white bead indicates success. +
-  * A black bead indicates failure. +
- +
-==Collaboration== +
- +
-  * Weavers with the ritual ​skill can collaborate to bring about a more complex or powerful effect. +
-  * Each weaver must be performing ​ritual ​of the same level+
-  * For each weaver collaborating ​in this way, add one black bead to the bead bag. +
-  * Weavers of opposing ​planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. +
 ====Spells==== ====Spells====
  
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 ==Farlink== ==Farlink==
   * You may call FARLINK on an ally.   * You may call FARLINK on an ally.
-  * If you are more than 5m apart either member of the link may concentrate for 3s to call DISAPPEARING,​ they must then move directly until they are next to the other member and call APPEARING.+  * If you are more than 5m apart either member of the link may concentrate for 3s to call DISAPPEARING,​ they must then move directly until they are next to the other member and call APPEARING. They must call FARLINK at the beginning of this period of concentration.
   * This may be done whilst bleeding out.   * This may be done whilst bleeding out.
    
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 ==Nearlink== ==Nearlink==
   * You may call NEARLINK on an ally.   * You may call NEARLINK on an ally.
-  * As long as you remain within weapons reach of each other you both HEAL every 10s.+  * As long as you remain within weapons reach of each other  and are both up you both HEAL every 15s. 
 ===Level 4=== ===Level 4===
 ==Words Born Aloft== ==Words Born Aloft==
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   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a connection affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Illusion of Space=== ===Illusion of Space===
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 ===Nascent Ritualist=== ===Nascent Ritualist===
-  * Once per adventureyou can attempt to perform ​rituals ​of minor power.+  * You have become adept at using the powers of the planes for more freeform but minor utility effects. 
 +  * Three times per adventure you may cast rituals ​to achieve ​minor effects within the purview of your plane.
  
 ====Lv2==== ====Lv2====
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 //Pre-req: Nascent Ritualist// //Pre-req: Nascent Ritualist//
   * Once per adventure, you can attempt to perform rituals of moderate power.   * Once per adventure, you can attempt to perform rituals of moderate power.
-===Reckless Ritualist=== 
-//Pre-req: Nascent Ritualist// 
-  * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. ​ 
-  * Doing so increases the power of the ritual by one rank (minor->​moderate->​major) 
-  * Major rituals gain no benefit from this skill. 
  
 ====Lv4==== ====Lv4====
connection.1525290426.txt.gz · Last modified: 2018/05/02 19:47 by gm_seb