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corerules [2017/10/02 09:53]
gm_seb
corerules [2019/02/03 20:34] (current)
gm_matthew
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 ======Core Rules====== ======Core Rules======
  
-=====What ​Anyone ​Can Do=====+=====What ​Any Player Character ​Can Do=====
  
-  ​* Call HEAL 1 to yourself or an ally after 10s of medical roleplay. +**NB**: //This does not apply to human monsters by default.//​ 
-  * Wield one weapon+ 
-  * Use a buckler to block damage. +  ​* Call HEAL 1 to someone ​after 10s of medical roleplay. 
-  * Use a dagger in their offhand+  * Wield one weapon.  
-  * Have hits. +  * Have hits. 
-  * Wear armor to gain more hits, if they wish.  +  * Wear armor to gain more hits, if they wish. This does NOT need to be physrepped.  
-  * Have psyche. +  * Have psyche. 
-  * Regain all hits between encounters.+  * Regain all hits and psyche ​between encounters.
   * Die 4 times per character lifetime without being rendered unplayable. ​   * Die 4 times per character lifetime without being rendered unplayable. ​
 +  * Speak quietly on their death count.
   * Have enough to live on. (You can be anything from dirt poor to comfortable depending on player preference.) ​   * Have enough to live on. (You can be anything from dirt poor to comfortable depending on player preference.) ​
   * Source a set of standard equipment between adventures.   * Source a set of standard equipment between adventures.
 +  * Source 2 Imperial Essence (call FIGHT ON! to a target within sword reach by scattering ash across them) between adventures. ​
   * Execute an unresisting target by spending 10s of appropriate roleplay killing them.   * Execute an unresisting target by spending 10s of appropriate roleplay killing them.
 +  * Drag an unconscious or bleeding person slowly by using both hands (nb: do not actually drag them).
 +  * Every 6 adventures, gain a [[:​quality|Quality]] on one of your items.  ​
  
 =====Death & Dying===== =====Death & Dying=====
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   * Player characters belong to a group of individuals known as the Blessed who are resistant to death. ​   * Player characters belong to a group of individuals known as the Blessed who are resistant to death. ​
-  * When a player character dies, so long as they wish to persist, their body reforms elsewhere.+  * When a player character dies, so long as they wish to persist, their body dissipates and reforms elsewhere.
   * In play, this means that a player character may rejoin the party after a couple of encounters at GM discretion.   * In play, this means that a player character may rejoin the party after a couple of encounters at GM discretion.
   * (OC, we will be looking to do what is most appropriate and makes the most fun for all involved). ​   * (OC, we will be looking to do what is most appropriate and makes the most fun for all involved). ​
   * A player can respawn in this way up to four times. ​   * A player can respawn in this way up to four times. ​
 +
 +{{ :​corerules.jpg?​nolink | A player in a white shirt collapsed on a path strewn with brown leaves, weapon hand outstretched.}}
  
 =====Psyche==== =====Psyche====
  
   * Psyche measures your strength of will and mental wellbeing. ​   * Psyche measures your strength of will and mental wellbeing. ​
-  * A character starts off with 4 maximum ​psyche and can gain more through buying skills. +  * A character starts off with psyche and can gain more through buying skills.
-  * Psyche is restored after an extended rest (i.e between adventures).  ​+
  
 ===Psychic Combat=== ===Psychic Combat===
   * Psychic combat represents your strength of will and ability to resist spiritual effects. ​   * Psychic combat represents your strength of will and ability to resist spiritual effects. ​
   * These combats are always fought with matched weapons. ​   * These combats are always fought with matched weapons. ​
-  * In psychic combat, your hits are equal to your maximum ​psyche.  +  * In psychic combat, your hits are equal to your psyche.
- +
-  * If you win, gain one psyche. +
-  * If you lose, lose one psyche and gain an effect at GM discretion. +
- +
-===Zero Psyche=== +
-  * If at any time, a player has 0 psyche, they fall unconscious until the end of the encounter. +
-  * They then wake up on 1 psyche and gain a negative effect. +
-  * This effect will tend to last for the rest of the adventure.+
  
 =====Concentration===== =====Concentration=====
  
-  * Some skills require the user to concentrate for a duration ​of time. +  * Some skills require the user to concentrate for a length ​of time. 
-  * Concentration is broken by effect calls.  +  * Concentration is broken by taking offensive ​effect calls. ​(If you RESIST or DODGE your Concentration is unbroken.) ​ 
-  * Damage calls do not break concentration,​ but bleeding out (starting your death count) does.  ​+  * Taking damage does not break concentration,​ but bleeding out (starting your death count) does.  ​
   * If concentration is broken the timer is reset to 0 and the user must begin concentrating again.   * If concentration is broken the timer is reset to 0 and the user must begin concentrating again.
 +  * You cannot concentrate while under the effect of a durational call. 
 +  * Whilst concentrating you should roleplay appropriately. ​
 +
 +{{ :​corerules2.jpg?​nolink | a player looking pensive while battle rages on in the distance}}
  
 =====Medical Roleplay===== =====Medical Roleplay=====
  
-  * Requires ​the healer to use both hands+  * Some abilities which let you call HEAL require ​the use of '​medical roleplay'​
-  * Requires the healer ​to concentrate+  * Every PC can spend 10 seconds of medical roleplay ​to call HEAL 1 on somebody else 
-  * Requires ​the patient to stay still+ 
-  * Requires ​the patient to not make any offensive ​calls.  +===Style & Conduct=== 
-  * Pauses ​the death count of the patient. ​+ 
 +  * Medical roleplay in Animus is performed ​the style of [[http://​avatar.wikia.com/​wiki/​Waterbending|spiritual healing]], rather than 20th century medicine.  
 +  * Medical roleplay does not involve any physical contact.  
 +  * Indeed, as with the rest of the system, contact is __completely forbidden__ unless clear consent is given. 
 + 
 +===Rules for Medical Roleplay=== 
 + 
 +  * The healer must be within 1m of the patient.  
 +  * The healer must use both hands to gesture.  
 +  * The healer must be Concentrating. 
 +  * The healer cannot ​make calls EXCEPT reactively (e.g. DODGE, RESIST, VOID). 
 + 
 +  * You can never perform medical roleplay on yourself.  
 +  * When healing, the healer must take blows that hit their weapons or shields as though they had successfully hit their body.  
 +  * Medical roleplay pauses ​the death count of the patient. ​ 
 +  * The healer should say '​STAUNCHING'​ to the patient if they are bleeding out, and it is unclear whether medical roleplay is happening.  
 + 
 +  * Once medical roleplay is complete, these limitations cease, and the player may make the appropriate HEAL call.  
  
 =====The Golden Rule===== =====The Golden Rule=====
  
-  * When referring to rules on this wiki, specific rules override general ones. +  * When referring to game rules on this wiki, specific rules override general ones.  
 +  * This does not apply to OC guidance covered in the introduction (Social Contract, Safety, Accessibility.) 
  
corerules.1506938021.txt.gz · Last modified: 2017/10/02 09:53 by gm_seb