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corerules [2017/11/22 23:24]
gm_seb
corerules [2019/02/03 20:34] (current)
gm_matthew
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 ======Core Rules====== ======Core Rules======
  
-=====What ​Anyone ​Can Do=====+=====What ​Any Player Character ​Can Do===== 
 + 
 +**NB**: //This does not apply to human monsters by default.//
  
   * Call HEAL 1 to someone after 10s of medical roleplay.   * Call HEAL 1 to someone after 10s of medical roleplay.
-  * Wield one weapon+  * Wield one weapon. ​
-  * Use a buckler to block damage. +
-  * Use a dagger in their offhand.+
   * Have 3 hits.   * Have 3 hits.
-  * Wear armor to gain 3 more hits, if they wish.  +  * Wear armor to gain 3 more hits, if they wish. This does NOT need to be physrepped.  
-  * Have psyche.+  * Have psyche.
   * Regain all hits and psyche between encounters.   * Regain all hits and psyche between encounters.
   * Die 4 times per character lifetime without being rendered unplayable. ​   * Die 4 times per character lifetime without being rendered unplayable. ​
 +  * Speak quietly on their death count.
   * Have enough to live on. (You can be anything from dirt poor to comfortable depending on player preference.) ​   * Have enough to live on. (You can be anything from dirt poor to comfortable depending on player preference.) ​
   * Source a set of standard equipment between adventures.   * Source a set of standard equipment between adventures.
-  * Source 2 prayer strips ​(FIGHT ON! upon application) between adventures. ​+  * Source 2 Imperial Essence ​(call FIGHT ON! to a target within sword reach by scattering ash across them) between adventures. ​
   * Execute an unresisting target by spending 10s of appropriate roleplay killing them.   * Execute an unresisting target by spending 10s of appropriate roleplay killing them.
 +  * Drag an unconscious or bleeding person slowly by using both hands (nb: do not actually drag them).
 +  * Every 6 adventures, gain a [[:​quality|Quality]] on one of your items.  ​
  
 =====Death & Dying===== =====Death & Dying=====
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   * (OC, we will be looking to do what is most appropriate and makes the most fun for all involved). ​   * (OC, we will be looking to do what is most appropriate and makes the most fun for all involved). ​
   * A player can respawn in this way up to four times. ​   * A player can respawn in this way up to four times. ​
 +
 +{{ :​corerules.jpg?​nolink | A player in a white shirt collapsed on a path strewn with brown leaves, weapon hand outstretched.}}
  
 =====Psyche==== =====Psyche====
  
   * Psyche measures your strength of will and mental wellbeing. ​   * Psyche measures your strength of will and mental wellbeing. ​
-  * A character starts off with psyche and can gain more through buying skills.+  * A character starts off with psyche and can gain more through buying skills.
  
 ===Psychic Combat=== ===Psychic Combat===
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   * If concentration is broken the timer is reset to 0 and the user must begin concentrating again.   * If concentration is broken the timer is reset to 0 and the user must begin concentrating again.
   * You cannot concentrate while under the effect of a durational call.    * You cannot concentrate while under the effect of a durational call. 
 +  * Whilst concentrating you should roleplay appropriately. ​
 +
 +{{ :​corerules2.jpg?​nolink | a player looking pensive while battle rages on in the distance}}
  
 =====Medical Roleplay===== =====Medical Roleplay=====
 +
 +  * Some abilities which let you call HEAL require the use of '​medical roleplay'​.
 +  * Every PC can spend 10 seconds of medical roleplay to call HEAL 1 on somebody else. 
  
 ===Style & Conduct=== ===Style & Conduct===
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   * The healer must use both hands to gesture. ​   * The healer must use both hands to gesture. ​
   * The healer must be Concentrating.   * The healer must be Concentrating.
 +  * The healer cannot make calls EXCEPT reactively (e.g. DODGE, RESIST, VOID).
  
-  * When healing, the healer must take blows that hit their weapons or shields as though they had successfully hit them+  ​* You can never perform medical roleplay on yourself.  
 +  ​* When healing, the healer must take blows that hit their weapons or shields as though they had successfully hit their body
   * Medical roleplay pauses the death count of the patient. ​   * Medical roleplay pauses the death count of the patient. ​
-  * There is no such thing as 'staunching' ​in Animus+  * The healer should say 'STAUNCHING' ​to the patient if they are bleeding out, and it is unclear whether medical roleplay is happening.  
 + 
 +  * Once medical roleplay is complete, these limitations cease, and the player may make the appropriate HEAL call
  
  
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   * When referring to game rules on this wiki, specific rules override general ones.    * When referring to game rules on this wiki, specific rules override general ones. 
 +  * This does not apply to OC guidance covered in the introduction (Social Contract, Safety, Accessibility.)
 +
  
corerules.1511393073.txt.gz · Last modified: 2017/11/22 23:24 by gm_seb