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corerules [2018/01/27 13:17]
gm_seb
corerules [2019/02/03 20:34] (current)
gm_matthew
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 ======Core Rules====== ======Core Rules======
  
-=====What ​Anyone ​Can Do=====+=====What ​Any Player Character ​Can Do===== 
 + 
 +**NB**: //This does not apply to human monsters by default.//
  
   * Call HEAL 1 to someone after 10s of medical roleplay.   * Call HEAL 1 to someone after 10s of medical roleplay.
-  * Wield one weapon+  * Wield one weapon. ​
-  * Use a buckler to block damage. +
-  * Use a dagger in their offhand.+
   * Have 3 hits.   * Have 3 hits.
   * Wear armor to gain 3 more hits, if they wish. This does NOT need to be physrepped. ​   * Wear armor to gain 3 more hits, if they wish. This does NOT need to be physrepped. ​
-  * Have psyche.+  * Have psyche.
   * Regain all hits and psyche between encounters.   * Regain all hits and psyche between encounters.
   * Die 4 times per character lifetime without being rendered unplayable. ​   * Die 4 times per character lifetime without being rendered unplayable. ​
 +  * Speak quietly on their death count.
   * Have enough to live on. (You can be anything from dirt poor to comfortable depending on player preference.) ​   * Have enough to live on. (You can be anything from dirt poor to comfortable depending on player preference.) ​
   * Source a set of standard equipment between adventures.   * Source a set of standard equipment between adventures.
   * Source 2 Imperial Essence (call FIGHT ON! to a target within sword reach by scattering ash across them) between adventures. ​   * Source 2 Imperial Essence (call FIGHT ON! to a target within sword reach by scattering ash across them) between adventures. ​
   * Execute an unresisting target by spending 10s of appropriate roleplay killing them.   * Execute an unresisting target by spending 10s of appropriate roleplay killing them.
 +  * Drag an unconscious or bleeding person slowly by using both hands (nb: do not actually drag them).
 +  * Every 6 adventures, gain a [[:​quality|Quality]] on one of your items.  ​
  
 =====Death & Dying===== =====Death & Dying=====
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   * Psyche measures your strength of will and mental wellbeing. ​   * Psyche measures your strength of will and mental wellbeing. ​
-  * A character starts off with psyche and can gain more through buying skills.+  * A character starts off with psyche and can gain more through buying skills.
  
 ===Psychic Combat=== ===Psychic Combat===
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   * If concentration is broken the timer is reset to 0 and the user must begin concentrating again.   * If concentration is broken the timer is reset to 0 and the user must begin concentrating again.
   * You cannot concentrate while under the effect of a durational call.    * You cannot concentrate while under the effect of a durational call. 
 +  * Whilst concentrating you should roleplay appropriately. ​
  
 {{ :​corerules2.jpg?​nolink | a player looking pensive while battle rages on in the distance}} {{ :​corerules2.jpg?​nolink | a player looking pensive while battle rages on in the distance}}
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   * The healer must use both hands to gesture. ​   * The healer must use both hands to gesture. ​
   * The healer must be Concentrating.   * The healer must be Concentrating.
 +  * The healer cannot make calls EXCEPT reactively (e.g. DODGE, RESIST, VOID).
  
   * You can never perform medical roleplay on yourself. ​   * You can never perform medical roleplay on yourself. ​
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   * Medical roleplay pauses the death count of the patient. ​   * Medical roleplay pauses the death count of the patient. ​
   * The healer should say '​STAUNCHING'​ to the patient if they are bleeding out, and it is unclear whether medical roleplay is happening. ​   * The healer should say '​STAUNCHING'​ to the patient if they are bleeding out, and it is unclear whether medical roleplay is happening. ​
 +
 +  * Once medical roleplay is complete, these limitations cease, and the player may make the appropriate HEAL call. 
  
  
corerules.1517059039.txt.gz · Last modified: 2018/01/27 13:17 by gm_seb