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corerules [2018/03/12 14:53] gm_seb |
corerules [2019/02/03 20:34] (current) gm_matthew |
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======Core Rules====== | ======Core Rules====== | ||
- | =====What Anyone Can Do===== | + | =====What Any Player Character Can Do===== |
+ | |||
+ | **NB**: //This does not apply to human monsters by default.// | ||
* Call HEAL 1 to someone after 10s of medical roleplay. | * Call HEAL 1 to someone after 10s of medical roleplay. | ||
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* Have 3 hits. | * Have 3 hits. | ||
* Wear armor to gain 3 more hits, if they wish. This does NOT need to be physrepped. | * Wear armor to gain 3 more hits, if they wish. This does NOT need to be physrepped. | ||
- | * Have 4 psyche. | + | * Have 6 psyche. |
* Regain all hits and psyche between encounters. | * Regain all hits and psyche between encounters. | ||
* Die 4 times per character lifetime without being rendered unplayable. | * Die 4 times per character lifetime without being rendered unplayable. | ||
+ | * Speak quietly on their death count. | ||
* Have enough to live on. (You can be anything from dirt poor to comfortable depending on player preference.) | * Have enough to live on. (You can be anything from dirt poor to comfortable depending on player preference.) | ||
* Source a set of standard equipment between adventures. | * Source a set of standard equipment between adventures. | ||
* Source 2 Imperial Essence (call FIGHT ON! to a target within sword reach by scattering ash across them) between adventures. | * Source 2 Imperial Essence (call FIGHT ON! to a target within sword reach by scattering ash across them) between adventures. | ||
* Execute an unresisting target by spending 10s of appropriate roleplay killing them. | * Execute an unresisting target by spending 10s of appropriate roleplay killing them. | ||
+ | * Drag an unconscious or bleeding person slowly by using both hands (nb: do not actually drag them). | ||
+ | * Every 6 adventures, gain a [[:quality|Quality]] on one of your items. | ||
=====Death & Dying===== | =====Death & Dying===== | ||
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* Psyche measures your strength of will and mental wellbeing. | * Psyche measures your strength of will and mental wellbeing. | ||
- | * A character starts off with 4 psyche and can gain more through buying skills. | + | * A character starts off with 6 psyche and can gain more through buying skills. |
===Psychic Combat=== | ===Psychic Combat=== | ||
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* If concentration is broken the timer is reset to 0 and the user must begin concentrating again. | * If concentration is broken the timer is reset to 0 and the user must begin concentrating again. | ||
* You cannot concentrate while under the effect of a durational call. | * You cannot concentrate while under the effect of a durational call. | ||
+ | * Whilst concentrating you should roleplay appropriately. | ||
{{ :corerules2.jpg?nolink | a player looking pensive while battle rages on in the distance}} | {{ :corerules2.jpg?nolink | a player looking pensive while battle rages on in the distance}} | ||
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* The healer must use both hands to gesture. | * The healer must use both hands to gesture. | ||
* The healer must be Concentrating. | * The healer must be Concentrating. | ||
+ | * The healer cannot make calls EXCEPT reactively (e.g. DODGE, RESIST, VOID). | ||
* You can never perform medical roleplay on yourself. | * You can never perform medical roleplay on yourself. | ||
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* Medical roleplay pauses the death count of the patient. | * Medical roleplay pauses the death count of the patient. | ||
* The healer should say 'STAUNCHING' to the patient if they are bleeding out, and it is unclear whether medical roleplay is happening. | * The healer should say 'STAUNCHING' to the patient if they are bleeding out, and it is unclear whether medical roleplay is happening. | ||
+ | |||
+ | * Once medical roleplay is complete, these limitations cease, and the player may make the appropriate HEAL call. | ||