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erosion [2018/03/09 10:53] gm_seb |
erosion [2018/10/24 19:13] (current) gm_seb |
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| * This is a cost in time, represented by needing to spend a certain number of seconds [[:corerules#Concentration|concentrating]]. | * This is a cost in time, represented by needing to spend a certain number of seconds [[:corerules#Concentration|concentrating]]. | ||
| * This Concentration requirement is listed below each spell. | * This Concentration requirement is listed below each spell. | ||
| - | * With time, even the greatest of mountains may be eroded into dust. | + | * With time, even the greatest of mountains may be eroded into dust. |
| + | |||
| + | ==Planar Influence== | ||
| + | |||
| + | * When travelling in Erosion, once per encounter, you may choose to activate this ability: Concentration costs for your spells are halved (rounded up). Notify a GM if you use this. | ||
| + | * When travelling in Perfection, Concentration costs for your spells are doubled. | ||
| ===Rituals=== | ===Rituals=== | ||
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| * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | ||
| * Each weaver must be performing a ritual of the same level. | * Each weaver must be performing a ritual of the same level. | ||
| - | * For each weaver collaborating in this way, add one black bead to the bead bag. | + | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. |
| - | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) cannot collaborate. | + | |
| ====Spells==== | ====Spells==== | ||
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| ==Embrace Frailty== | ==Embrace Frailty== | ||
| - | //5s// | + | //20s// |
| * This spell can be used in one of two ways: | * This spell can be used in one of two ways: | ||
| * Take WOUND LEG to call WOUND LEG. | * Take WOUND LEG to call WOUND LEG. | ||
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| ==Death Curse== | ==Death Curse== | ||
| - | //10s// | + | //1s// |
| * You may ready a death curse. | * You may ready a death curse. | ||
| * When you are dropped to 0 hits you must call QUINT at the person who dropped you. | * When you are dropped to 0 hits you must call QUINT at the person who dropped you. | ||
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| ==Glimpse of Eternity== | ==Glimpse of Eternity== | ||
| - | //20s// | + | //25s// |
| * Call STUN. | * Call STUN. | ||
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| ==Death's Shadow== | ==Death's Shadow== | ||
| - | //20s// | + | //30s// |
| * You may ready a ward. | * You may ready a ward. | ||
| * The next time you are struck with a melee blow: | * The next time you are struck with a melee blow: | ||
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| * The Weaver's vision is overlayed with the plane to which they are aligned. | * The Weaver's vision is overlayed with the plane to which they are aligned. | ||
| * This allows weavers of all types to sense the intrusion of any plane into the waking world. | * This allows weavers of all types to sense the intrusion of any plane into the waking world. | ||
| + | * You can sense other Weavers and what alignment they are. | ||
| + | * You can sense if someone has a erosion affliction, its severity, and gain some insight into what it does. | ||
| + | * You can see and interact with familiars from your plane. | ||
| ===Familiar=== | ===Familiar=== | ||