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* This is a cost in time, represented by needing to spend a certain number of seconds [[:corerules#Concentration|concentrating]]. | * This is a cost in time, represented by needing to spend a certain number of seconds [[:corerules#Concentration|concentrating]]. | ||
* This Concentration requirement is listed below each spell. | * This Concentration requirement is listed below each spell. | ||
- | * With time, even the greatest of mountains may be eroded into dust. | + | * With time, even the greatest of mountains may be eroded into dust. |
+ | |||
+ | ==Planar Influence== | ||
+ | |||
+ | * When travelling in Erosion, once per encounter, you may choose to activate this ability: Concentration costs for your spells are halved (rounded up). Notify a GM if you use this. | ||
+ | * When travelling in Perfection, Concentration costs for your spells are doubled. | ||
===Rituals=== | ===Rituals=== | ||
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* Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | ||
* Each weaver must be performing a ritual of the same level. | * Each weaver must be performing a ritual of the same level. | ||
- | * For each weaver collaborating in this way, add one black bead to the bead bag. | + | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. |
- | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) cannot collaborate. | + | |
====Spells==== | ====Spells==== | ||
- | ===Level 1=== | + | ====Lv 1==== |
==Embrace Frailty== | ==Embrace Frailty== | ||
- | //5s// | + | //20s// |
* This spell can be used in one of two ways: | * This spell can be used in one of two ways: | ||
* Take WOUND LEG to call WOUND LEG. | * Take WOUND LEG to call WOUND LEG. | ||
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* You must take the WOUND call for this spell to work. | * You must take the WOUND call for this spell to work. | ||
- | ==Death's Comfort=== | + | ==Curse of Years== |
- | //5s// | + | //10s// |
- | * Nominate an ally within 1m who is bleeding out. | + | * Nominate a target. Stretch a hand towards them. This hand must be free. |
- | * At the end of your Concentration: call HEAL 1 on yourself. | + | * During your concentration, you should roleplay loudly describing how your target with wither with age. |
- | * This Concentration is broken if you move more than 1m away from the target. | + | * At the end of your Concentration: |
+ | * Call SINGLE. | ||
+ | * Alternatively, you may stretch two free hands towards them to call DOUBLE at the end of the Concentration. | ||
==Vision of Ending== | ==Vision of Ending== | ||
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* You may only ready one of this kind of ward at a time. | * You may only ready one of this kind of ward at a time. | ||
- | ===Level 2=== | + | ====Lv 2==== |
- | ==Curse of Years== | + | ==Death's Comfort=== |
- | //10s// | + | //5s// |
- | * Nominate a target. Stretch a hand towards them. This hand must be free. | + | * Nominate an ally within sword reach who is bleeding out. |
- | * During your concentration, you should roleplay loudly describing how your target with wither with age. | + | * At the end of your Concentration: call HEAL 1 on yourself. |
- | * At the end of your Concentration: | + | * This Concentration is broken if you move out of sword reach of the target. |
- | * Call SINGLE. | + | |
- | * Alternatively, you may stretch two free hands towards them to call DOUBLE at the end of the Concentration. | + | |
==Death Curse== | ==Death Curse== | ||
- | //10s// | + | //1s// |
* You may ready a death curse. | * You may ready a death curse. | ||
* When you are dropped to 0 hits you must call QUINT at the person who dropped you. | * When you are dropped to 0 hits you must call QUINT at the person who dropped you. | ||
+ | * You may only use this ability once per encounter. | ||
+ | |||
+ | ==Dust to Dust== | ||
+ | //varies// | ||
+ | * You are able to erode inanimate objects, often corroding them beyond usefulness. | ||
+ | * The time this takes scales with the size of the object. | ||
+ | * You must be in physical contact with the item for the duration. | ||
+ | * Something you can hold in your hand - //30s// | ||
+ | * Items up to the size of a person - //90s// | ||
+ | * Items up to the size of a room - //5 minutes// | ||
+ | * Items the size of a building - //1 hour// | ||
+ | * Larger structures - //1 day// | ||
+ | * Items of particular potency such that those instilled with purpose or which have a long history can take longer (at GM discretion), and may trigger a psychic combat. | ||
- | ==Speed the Sands of Time== | ||
- | //10s// | ||
- | * You may ready a ward. | ||
- | * The next time you take an effect call with a duration: | ||
- | * You must reduce the duration of the call by 5s. | ||
- | * You may only ready one of this kind of ward at a time. | ||
- | ===Level 3=== | + | ====Lv 3==== |
- | ==Mortal Dread== | + | ==Glimpse of Eternity== |
- | //15s// | + | //25s// |
- | * All things fear their end. You may show others a glimpse of the dark plane. | + | * Call STUN. |
- | * Call MASS FEAR. | + | |
==Fog the Memory== | ==Fog the Memory== | ||
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* They can remember what they did but generally other people appear as grey shadows and they also cannot recall exact locations or details. | * They can remember what they did but generally other people appear as grey shadows and they also cannot recall exact locations or details. | ||
- | ===Level 4=== | + | ====Lv 4==== |
- | ==Inevitable Doom== | + | ==Speed the Sands of Time== |
//10s// | //10s// | ||
- | * Call SICKNESS. | + | * You may ready a ward. |
- | * For the rest of the encounter, you must call IMMUNE to HEAL (except HEAL 0) and FIGHT ON! | + | * The next time you take an effect call with a duration: |
+ | * You must reduce the duration of the call by 5s. | ||
+ | * You may only ready one of this kind of ward at a time. | ||
- | ==Ashes to Ashes== | + | ==Death's Shadow== |
- | //20s// | + | //30s// |
* You may ready a ward. | * You may ready a ward. | ||
* The next time you are struck with a melee blow: | * The next time you are struck with a melee blow: | ||
- | * You must call BREAK. | + | * You must call STUN. |
* You may only ready one of this kind of ward at a time. | * You may only ready one of this kind of ward at a time. | ||
- | ===Level 5=== | + | ====Lv 5==== |
==Necrosis== | ==Necrosis== | ||
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==Turn the Hourglass== | ==Turn the Hourglass== | ||
- | //30s// | + | //40s// |
* Nominate a target you can see. | * Nominate a target you can see. | ||
* Stretch one hand toward them. This hand must be free. | * Stretch one hand toward them. This hand must be free. | ||
* During your concentration, you should roleplay **loudly** narrating and announcing your target's imminent demise. | * During your concentration, you should roleplay **loudly** narrating and announcing your target's imminent demise. | ||
* At the end of the Concentration, call DEC. | * At the end of the Concentration, call DEC. | ||
- | |||
- | * Alternatively, if you stretch two free hands towards the target, you only have to Concentrate for 15s before you call DEC. | ||
=====Skills===== | =====Skills===== | ||
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* The Weaver's vision is overlayed with the plane to which they are aligned. | * The Weaver's vision is overlayed with the plane to which they are aligned. | ||
* This allows weavers of all types to sense the intrusion of any plane into the waking world. | * This allows weavers of all types to sense the intrusion of any plane into the waking world. | ||
+ | * You can sense other Weavers and what alignment they are. | ||
+ | * You can sense if someone has a erosion affliction, its severity, and gain some insight into what it does. | ||
+ | * You can see and interact with familiars from your plane. | ||
===Familiar=== | ===Familiar=== | ||
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* For the rest of the encounter you roleplay as your familiar. There personality is up to you to define but should in some way be shaped by their plane. | * For the rest of the encounter you roleplay as your familiar. There personality is up to you to define but should in some way be shaped by their plane. | ||
* They have the same stats as you, but you regain your hits, per-encounter abilities and resources as though this was the start of a new encounter. | * They have the same stats as you, but you regain your hits, per-encounter abilities and resources as though this was the start of a new encounter. | ||
+ | * In addition, any spells which would cause you to "ready a ward" or "ready a curse" that you have purchased are automatically and instantly cast on you at this time (Vision of Ending, Death Curse, Speed the Sands of Time, Death's Shadow). | ||
* At the end of the encounter, you switch places again. | * At the end of the encounter, you switch places again. | ||
===Ritual Chamber (Downtime)=== | ===Ritual Chamber (Downtime)=== | ||
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===Duality of Mind=== | ===Duality of Mind=== | ||
//Pre-req: Familiar// | //Pre-req: Familiar// | ||
- | * Gain one MENTAL RESIST per encounter. | + | * Gain one RESIST per encounter. |
===Master Weaver=== | ===Master Weaver=== | ||
* You understand the nature of all of the planes and their interaction with the mundane world. | * You understand the nature of all of the planes and their interaction with the mundane world. |