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erosion [2017/12/06 21:16]
gm_seb
erosion [2018/10/24 19:13] (current)
gm_seb
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   * This is a cost in time, represented by needing to spend a certain number of seconds [[:​corerules#​Concentration|concentrating]]. ​   * This is a cost in time, represented by needing to spend a certain number of seconds [[:​corerules#​Concentration|concentrating]]. ​
   * This Concentration requirement is listed below each spell.   * This Concentration requirement is listed below each spell.
-  * With time, even the greatest of mountains may be eroded into dust. +  * With time, even the greatest of mountains may be eroded into dust
 + 
 +==Planar Influence== 
 + 
 +  * When travelling in Erosion, once per encounter, you may choose to activate this ability: Concentration costs for your spells are halved (rounded up). Notify a GM if you use this.  
 +  * When travelling in Perfection, Concentration costs for your spells are doubled
  
 ===Rituals=== ===Rituals===
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   * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.   * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.
   * Each weaver must be performing a ritual of the same level.   * Each weaver must be performing a ritual of the same level.
-  ​* For each weaver collaborating in this way, add one black bead to the bead bag. +  * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) ​may collaborate ​at an extra disadvantage of one black bead for each opposition.
-  ​* Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) ​cannot ​collaborate. ​+
  
 ====Spells==== ====Spells====
  
-===Level 1===+====Lv 1====
  
 ==Embrace Frailty== ==Embrace Frailty==
-//5s// +//20s// 
   * This spell can be used in one of two ways:   * This spell can be used in one of two ways:
   * Take WOUND LEG to call WOUND LEG.   * Take WOUND LEG to call WOUND LEG.
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   * You must take the WOUND call for this spell to work.    * You must take the WOUND call for this spell to work. 
  
-==Death'​s Comfort=== +==Curse of Years== 
-//5s// +//10s// 
-  * Nominate ​an ally within 1m who is bleeding out.  +  * Nominate ​a target. Stretch a hand towards them. This hand must be free. 
-  * At the end of your Concentration: ​call HEAL 1 on yourself.  +  * During your concentration,​ you should roleplay loudly describing how your target with wither with age.  
-  * This Concentration is broken if you move more than 1m away from the target+  * At the end of your Concentration:​ 
 +  * Call SINGLE  
 +  * Alternatively, ​you may stretch two free hands towards them to call DOUBLE at the end of the Concentration.
  
 ==Vision of Ending== ==Vision of Ending==
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   * You may only ready one of this kind of ward at a time.    * You may only ready one of this kind of ward at a time. 
  
-===Level 2=== +====Lv 2==== 
  
-==Curse of Years== +==Death'​s Comfort=== 
-//10s// +//5s// 
-  * Nominate ​a target. Stretch a hand towards them. This hand must be free. +  * Nominate ​an ally within sword reach who is bleeding out.  
-  * During your concentration,​ you should roleplay loudly describing how your target with wither with age.  +  * At the end of your Concentration: ​call HEAL 1 on yourself.  
-  * At the end of your Concentration:​ +  * This Concentration is broken if you move out of sword reach of the target
-  * Call SINGLE  +
-  * Alternatively, ​you may stretch two free hands towards them to call DOUBLE at the end of the Concentration.+
  
 ==Death Curse== ==Death Curse==
-//10s//+//1s//
   * You may ready a death curse.   * You may ready a death curse.
   * When you are dropped to 0 hits you must call QUINT at the person who dropped you.   * When you are dropped to 0 hits you must call QUINT at the person who dropped you.
 +  * You may only use this ability once per encounter. ​
  
-==Speed the Sands of Time== +==Dust to Dust== 
-//10s// +//varies// 
-  * You may ready a ward+  * You are able to erode inanimate objects, often corroding them beyond usefulness.  
-  * The next time you take an effect call with a duration: +  * The time this takes scales ​with the size of the object. ​ 
-       ​* You must reduce ​the duration of the call by 5s.  ​ +  * You must be in physical contact with the item for the duration
-  * You may only ready one of this kind of ward at a time.+      * Something you can hold in your hand - //30s// 
 +      * Items up to the size of a person - //90s// 
 +      * Items up to the size of a room - //5 minutes// 
 +      * Items the size of a building - //1 hour// 
 +      * Larger structures - //1 day// 
 +  * Items of particular potency such that those instilled with purpose or which have a long history can take longer (at GM discretion),​ and may trigger ​psychic combat
  
  
-===Level 3===+ 
 +====Lv 3====
  
 ==Glimpse of Eternity== ==Glimpse of Eternity==
-//20s// +//25s// 
-  * Call BREAK.+  * Call STUN.
    
 ==Fog the Memory== ==Fog the Memory==
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   * They can remember what they did but generally other people appear as grey shadows and they also cannot recall exact locations or details.   * They can remember what they did but generally other people appear as grey shadows and they also cannot recall exact locations or details.
  
-===Level 4===+====Lv 4====
  
-==Inevitable Doom==+==Speed the Sands of Time==
 //10s// //10s//
-  * Call SICKNESS.  +  * You may ready a ward
-  * For the rest of the encounter, the target must call IMMUNE to HEAL (except HEAL 0) and FIGHT ON!+  * The next time you take an effect call with a duration: 
 +       * You must reduce ​the duration ​of the call by 5s.   
 +  * You may only ready one of this kind of ward at a time.
  
-==Ashes to Ashes== +==Death'​s Shadow== 
-//20s//+//30s//
   * You may ready a ward.   * You may ready a ward.
   * The next time you are struck with a melee blow:   * The next time you are struck with a melee blow:
-       * You must call BREAK.  ​+       * You must call STUN.  ​
   * You may only ready one of this kind of ward at a time.   * You may only ready one of this kind of ward at a time.
  
-===Level 5===+====Lv 5====
  
 ==Necrosis== ==Necrosis==
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 ==Turn the Hourglass== ==Turn the Hourglass==
-//30s//+//40s//
   * Nominate a target you can see.   * Nominate a target you can see.
   * Stretch one hand toward them. This hand must be free.    * Stretch one hand toward them. This hand must be free. 
   * During your concentration,​ you should roleplay **loudly** narrating and announcing your target'​s imminent demise.   * During your concentration,​ you should roleplay **loudly** narrating and announcing your target'​s imminent demise.
   * At the end of the Concentration,​ call DEC.    * At the end of the Concentration,​ call DEC. 
- 
-  * Alternatively,​ if you stretch two free hands towards the target, you only have to Concentrate for 15s before you call DEC.  
  
 =====Skills===== =====Skills=====
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   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a erosion affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Familiar=== ===Familiar===
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   * For the rest of the encounter you roleplay as your familiar. There personality is up to you to define but should in some way be shaped by their plane.   * For the rest of the encounter you roleplay as your familiar. There personality is up to you to define but should in some way be shaped by their plane.
   * They have the same stats as you, but you regain your hits, per-encounter abilities and resources as though this was the start of a new encounter. ​   * They have the same stats as you, but you regain your hits, per-encounter abilities and resources as though this was the start of a new encounter. ​
 +  * In addition, any spells which would cause you to "ready a ward" or "ready a curse" that you have purchased are automatically and instantly cast on you at this time (Vision of Ending, Death Curse, Speed the Sands of Time, Death'​s Shadow). ​
   * At the end of the encounter, you switch places again. ​   * At the end of the encounter, you switch places again. ​
 ===Ritual Chamber (Downtime)=== ===Ritual Chamber (Downtime)===
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 ===Duality of Mind=== ===Duality of Mind===
 //Pre-req: Familiar// //Pre-req: Familiar//
-  * Gain one MENTAL ​RESIST per encounter.+  * Gain one RESIST per encounter.
 ===Master Weaver=== ===Master Weaver===
   * You understand the nature of all of the planes and their interaction with the mundane world.   * You understand the nature of all of the planes and their interaction with the mundane world.
erosion.1512595016.txt.gz · Last modified: 2017/12/06 21:16 by gm_seb