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erosion [2018/03/09 10:53]
gm_seb
erosion [2018/10/24 19:13] (current)
gm_seb
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   * This is a cost in time, represented by needing to spend a certain number of seconds [[:​corerules#​Concentration|concentrating]]. ​   * This is a cost in time, represented by needing to spend a certain number of seconds [[:​corerules#​Concentration|concentrating]]. ​
   * This Concentration requirement is listed below each spell.   * This Concentration requirement is listed below each spell.
-  * With time, even the greatest of mountains may be eroded into dust. +  * With time, even the greatest of mountains may be eroded into dust
 + 
 +==Planar Influence== 
 + 
 +  * When travelling in Erosion, once per encounter, you may choose to activate this ability: Concentration costs for your spells are halved (rounded up). Notify a GM if you use this.  
 +  * When travelling in Perfection, Concentration costs for your spells are doubled
  
 ===Rituals=== ===Rituals===
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   * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.   * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.
   * Each weaver must be performing a ritual of the same level.   * Each weaver must be performing a ritual of the same level.
-  ​* For each weaver collaborating in this way, add one black bead to the bead bag. +  * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) ​may collaborate ​at an extra disadvantage of one black bead for each opposition.
-  ​* Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) ​cannot ​collaborate. ​+
  
 ====Spells==== ====Spells====
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 ==Embrace Frailty== ==Embrace Frailty==
-//5s// +//20s// 
   * This spell can be used in one of two ways:   * This spell can be used in one of two ways:
   * Take WOUND LEG to call WOUND LEG.   * Take WOUND LEG to call WOUND LEG.
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 ==Death Curse== ==Death Curse==
-//10s//+//1s//
   * You may ready a death curse.   * You may ready a death curse.
   * When you are dropped to 0 hits you must call QUINT at the person who dropped you.   * When you are dropped to 0 hits you must call QUINT at the person who dropped you.
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 ==Glimpse of Eternity== ==Glimpse of Eternity==
-//20s//+//25s//
   * Call STUN.   * Call STUN.
    
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 ==Death'​s Shadow== ==Death'​s Shadow==
-//20s//+//30s//
   * You may ready a ward.   * You may ready a ward.
   * The next time you are struck with a melee blow:   * The next time you are struck with a melee blow:
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   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a erosion affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Familiar=== ===Familiar===
erosion.1520592821.txt.gz · Last modified: 2018/03/09 10:53 by gm_seb