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foresttouched [2018/03/04 22:34]
gm_matthew
foresttouched [2018/10/31 20:25] (current)
gm_seb
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   * Forest Touched typically fare worse than their counterparts in the social politics of the City. Services are harder to obtain; trust and kinship harder to earn.    * Forest Touched typically fare worse than their counterparts in the social politics of the City. Services are harder to obtain; trust and kinship harder to earn. 
   * In any situation where blame is equally likely to be attributed to any one of a number of people, and one of them is Forest Touched, then it is likely the Forest Touched will bear the blunt of the blame.   * In any situation where blame is equally likely to be attributed to any one of a number of people, and one of them is Forest Touched, then it is likely the Forest Touched will bear the blunt of the blame.
 +
 +====Class Feature: Survivor====
 +  * You gain hits equal to (your psyche hits) minus 6.
  
 ====Class Feature: Affiliation==== ====Class Feature: Affiliation====
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 ====Lv1==== ====Lv1====
- 
-===Survivor=== 
-  * You gain hits equal to your psyche hits. 
  
 ===Sense of the Forest=== ===Sense of the Forest===
   * This allows you to tell information about the general area, and if the forest has taken an active interest in you.    * This allows you to tell information about the general area, and if the forest has taken an active interest in you. 
-  * You can also tell whether creaturesplants ​of people ​fall under the forest'​s dominion, although the latter is often subtler and can close examination of the individual+  * You can also tell whether creatures ​or plants fall under the forest'​s dominion ​at a distance
-  * You can also sense nearby ​forest ​creatures.+  * By examining a person'​s blood you may, with time, tell whether they are a changeling, forest touched or have some other forest based affliction. Without this skill the blood merely tells you that someone is linked to the forest ​in some way.
  
 ===Gift of Life=== ===Gift of Life===
-  * You may freely transfer body hits to anyone ​you can see+  * You may freely transfer body hits to anyone ​within sword reach
-  * Take X damage to call HEAL X at range+  * Take X damage to call HEAL X at someone within sword reach
  
 ===Immaterial Threads=== ===Immaterial Threads===
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 ===Circle of Life=== ===Circle of Life===
-  * Whenever you HEAL someone else through medical roleplay, take the same HEAL call yourself.+  * Whenever you HEAL someone else through medical roleplay, take HEAL 2
   ​   ​
 ===Increased Regeneration=== ===Increased Regeneration===
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   * You are able to communicate with this animal on an instinctual level and even to a limited degree share its senses. ​   * You are able to communicate with this animal on an instinctual level and even to a limited degree share its senses. ​
   * This animal can be anything (within reason) but pick one of the benefits below which seems appropriate. ​   * This animal can be anything (within reason) but pick one of the benefits below which seems appropriate. ​
-  * You may if you wish buy this skill multiple time to take additional benefits.  +  * You may if you wish buy this skill multiple time to take additional benefits ​but may only gain each benefit once
-   * The first time you drop to zero hits in an encounter take a HEAL 0+   * Gain 3 uses of FEAR per encounter. You can use this during medical roleplay with no penalty
-   * Gain 3 uses of FEAR per encounter.+
    * Gain 1 DODGE per encounter which may be used to dodge ranged calls.    * Gain 1 DODGE per encounter which may be used to dodge ranged calls.
    * Gain 1 PSYCHE. ​    * Gain 1 PSYCHE. ​
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 //Pre-req: Deep Roots// //Pre-req: Deep Roots//
   * You may hide your life deep inside within the thorny briar which now takes the place of your heart. ​   * You may hide your life deep inside within the thorny briar which now takes the place of your heart. ​
-  * When you are bleeding out your body attempts to regenerate itself. After 15 seconds bleeding out without taking further damage you must call HEAL 4 on yourself as your body pulls itself back together+  * When you are bleeding out your body attempts to regenerate itself.  
-  * If you are executed reset this time and add 10 seconds to it rather than dying.+  * Twice per adventure after 20 seconds of your death count you may take a HEAL FULL.
  
 ===Thorn Shard=== ===Thorn Shard===
  
   * You tear a shard of Thorn from your body.    * You tear a shard of Thorn from your body. 
-  * Take a QUINT +  * Take a QUAD 
   * This should be represented by a dagger, which counts as standard quality. ​   * This should be represented by a dagger, which counts as standard quality. ​
   * When you strike with the dagger you may call CURSE. ​   * When you strike with the dagger you may call CURSE. ​
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 ===Dominion=== ===Dominion===
-  * Whilst within the wood you may at least temporarily bend it to your purpose. ​+  * Whilst within the forest of loss you may at least temporarily bend it to your purpose. ​
   * You may take a TRIPLE to call WOUND BOTH LEGS on someone at range.   * You may take a TRIPLE to call WOUND BOTH LEGS on someone at range.
   * You may take a DOUBLE to call REPEL.   * You may take a DOUBLE to call REPEL.
-  * You may take a TRIPLE to call STAGGER 10 on a STAGGERED target.+  * You may take a TRIPLE to call STUN.
  
 ===Viridian Dreams=== ===Viridian Dreams===
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   * This process takes 60s [[:​supplementary_rules#​concentration|concentration]].   * This process takes 60s [[:​supplementary_rules#​concentration|concentration]].
   * If the process succeeds, you awaken in the new body on 1 hit.    * If the process succeeds, you awaken in the new body on 1 hit. 
 +  * Afflictions of the mind carry over between bodies; afflictions of the body do not. 
   * If your concentration is interrupted your maximum body hits drop to 0.   * If your concentration is interrupted your maximum body hits drop to 0.
   * You do not begin to bleed out.    * You do not begin to bleed out. 
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 ===Devour from Within=== ===Devour from Within===
   * You may tear apart creatures of the forest from from within, but not without cost to yourself. ​   * You may tear apart creatures of the forest from from within, but not without cost to yourself. ​
-  * You may take a QUINT to call QUINT at range to a forest creature.+  * You may take a QUAD to call QUAD at range to a forest creature.
  
 ===Anointment=== ===Anointment===
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   * Afflictions of the body which affect you count as one potency lower.   * Afflictions of the body which affect you count as one potency lower.
 +
 +
 +
 +
  
 ====Lv5==== ====Lv5====
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 ===Pierce the Veil=== ===Pierce the Veil===
 //Pre Req. Life Unending// //Pre Req. Life Unending//
-  * Afflictions of the soul which affect you count as one potency lower.+  * Afflictions of the mind which affect you count as one potency lower.
  
 ===Abjuration of Loss=== ===Abjuration of Loss===
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   * When someone dies, you may attempt to bring them back to life.    * When someone dies, you may attempt to bring them back to life. 
   * Cut off one of your limbs.   * Cut off one of your limbs.
-  * This is a chronic affliction of the body.  You cannot phsyrep using this limb - it is as though you were under the effect of a WOUND, but permanently. ​+  * This is a chronic affliction of the body AND the mind.  You cannot phsyrep using this limb - it is as though you were under the effect of a WOUND, but permanently. ​
   * Over the course of an encounter or short rest, the severed limb sprouts and grows into a facsimile of the dead person. ​   * Over the course of an encounter or short rest, the severed limb sprouts and grows into a facsimile of the dead person. ​
   * This is likely to have ongoing effects for that person.   * This is likely to have ongoing effects for that person.
  
-===Moments ​Grace===+===Moment'​s ​Grace===
   * Once per adventure you may call PARTY HEAL FULL. You may make this call even if you are bleeding out.   * Once per adventure you may call PARTY HEAL FULL. You may make this call even if you are bleeding out.
foresttouched.1520202857.txt.gz · Last modified: 2018/03/04 22:34 by gm_matthew