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* Rastaban, as a former seat of a world-spanning Empire, became a melting pot of all peoples, and as such, we encourage players to gen with names that represent the diversity inherent therein. | * Rastaban, as a former seat of a world-spanning Empire, became a melting pot of all peoples, and as such, we encourage players to gen with names that represent the diversity inherent therein. | ||
* Names which are slightly more archaic - for example, names that were in use in the medieval period - are in keeping with the anachronistic nature of the City of Rastaban. | * Names which are slightly more archaic - for example, names that were in use in the medieval period - are in keeping with the anachronistic nature of the City of Rastaban. | ||
- | * Names with a real-world basis are preferred to completely invented fantasy names, and should gel with the tone of the rest of the setting. | ||
- | |||
=====Naming Conventions===== | =====Naming Conventions===== | ||
* There are different ways of rendering your name in Rastaban, which vary from very formal to very informal. | * There are different ways of rendering your name in Rastaban, which vary from very formal to very informal. | ||
* When introducing oneself second, one should use a similar formality of name with one's social peers, a more formal version of one's name with social inferiors, and a less formal version of one's name with social superiors. | * When introducing oneself second, one should use a similar formality of name with one's social peers, a more formal version of one's name with social inferiors, and a less formal version of one's name with social superiors. | ||
- | * When introducing oneself first, one should never use the most formal version of one's name unless one is certain they are not dealing with a social superior. | + | * When introducing yourself, you should never use the most formal version of your name unless you're sure you're dealing with a social inferior. |
* These rules of social engagement may be relaxed when speaking in private. | * These rules of social engagement may be relaxed when speaking in private. | ||
- | * **Most Formal:** Torch sou Anastasia Dandachi, Grandmaster | + | * **Most Formal (Archaic, Fallen out of use):** (AFFILIATION 1) e (AFFILIATION 2) Sou (NAME) (HIGHEST TITLE) |
+ | * **Formal:** (TITLE) (NAME) of (TITLE'S AFFILIATION) | ||
+ | * **Neutral** (NAME) of (AFFILIATION) | ||
+ | * **Informal:** (NAME) | ||
+ | |||
+ | * **Most Formal (Archaic, Fallen out of use):** Torch e Rom sou Anastasia Dandachi, Grandmaster | ||
* **Formal:** Grandmaster Anastasia Dandachi of the Torch | * **Formal:** Grandmaster Anastasia Dandachi of the Torch | ||
- | * **Neutral**: Anastasia Dandachi | + | * **Neutral**: Anastasia Dandachi of the Torch |
- | * **Informal:** Anastasia | + | * **Informal:** Anastasia Dandachi |
- | * **Most Informal:** Ana (nickname) | + | |
+ | =====Family Names, House Names===== | ||
+ | |||
+ | * Belonging to a family unit, and using a family name (i.e. surname) is permissable. However, both are strictly optional. | ||
+ | * There are those that believe that allegiances to one's family draw focus away from the allegiance one owes one's House, and so very deliberately eschew their surname. | ||
+ | * Then, there are others that believe that such bonds reinforce one another, and there is no conflict, so long as one is a [[:citizens|Good Citizen]], and serves the Empire in one's heart. | ||
+ | * Both positions are valid within Rastaban. | ||
+ | |||
+ | =====Deed Names===== | ||
+ | |||
+ | * Through one's acts, works, or exploits, one may come into possession of a Deed Name. | ||
+ | * Deed names are appended to your name, e.g. Tamura "Amber Blade" of Rom. | ||
+ | |||
+ | |||
+ | ====Deed Names in Play==== | ||
+ | |||
+ | * Deed names are a special kind of Quirk which can affect how one is treated in Rastaban. Being "the Reveller", might open a door into an exclusive party, whereas "Imp-smiter" may suggest a certain prowess when dealing with the Plane of Conflict. | ||
+ | * A character can only ever have a single Deed Name, and it cannot be forced onto a character - they must choose to adopt it willingly. | ||
+ | * On receiving subsequent Deed Names, a player may choose to lose & replace their existing one to adopt the new name instead. | ||
+ | * A GM may award a player an opportunity to gain a Deed Name if they have accomplished something notable. A player may quite reasonably also ask if something special they have done might result in a deed name. | ||
+ | * Deed names should be unique, and should reflect the act which created them. | ||
+ | * As a rule of thumb, Deed names should scale with epicness/awesomeness roughly as players gain more renown and more experience. | ||
+ | * Deed names are intended to be a cool thing that someone gets for doing something interesting from time to time, and not something that one will get as a matter of course every adventure. | ||