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nonstandardcalls [2018/01/04 18:51] gm_seb |
nonstandardcalls [2019/05/07 08:24] (current) gm_seb |
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| ======Nonstandard Calls====== | ======Nonstandard Calls====== | ||
| - | * The following calls are nonstandard. | + | * The following effect calls are nonstandard. |
| * The rules for these calls should be briefed at the start of any adventure they appear in. | * The rules for these calls should be briefed at the start of any adventure they appear in. | ||
| - | * GMs should not use these on level 1 larps, and they should be used very sparingly at levels 2-3. | ||
| =====Offensive Calls===== | =====Offensive Calls===== | ||
| Line 11: | Line 10: | ||
| * You are frozen in place. | * You are frozen in place. | ||
| - | * You take no damage and are unaffected by other effect calls | + | * Pause all ongoing counts. |
| + | * You take no damage and are unaffected by other effect calls. | ||
| * You must call VOID in response to all calls and damage. | * You must call VOID in response to all calls and damage. | ||
| * Roleplay freezing in place. | * Roleplay freezing in place. | ||
| - | ====Blast X==== | ||
| - | Duration: Instant | ||
| - | |||
| - | * An explosion has erupted at the point where you have been struck. | ||
| - | * When hit by a BLAST X, you should immediately call MASS X. | ||
| - | * This MASS call affects you as well. | ||
| - | * This MASS call cannot be ARCed. | ||
| - | * BLAST calls cannot be modified with prefix modifiers. | ||
| - | * You cannot RESIST this call. | ||
| - | |||
| - | ====Cull The Weak==== | ||
| - | Duration: Instant | ||
| - | * Anyone within 5m of the caller on 4 hits or less drops to 0 hits. Otherwise, they call RESIST. | ||
| - | * This call does not affect the caller. | ||
| =====Social Calls===== | =====Social Calls===== | ||
| Line 36: | Line 22: | ||
| * For the rest of the encounter, the named Muse will be observing what takes place and judging everybody's actions accordingly. | * For the rest of the encounter, the named Muse will be observing what takes place and judging everybody's actions accordingly. | ||
| - | * This call cannot be RESISTed. | + | * You cannot RESIST this call. |
| - | ====Perfect Insult===== | + | ====You're The Worst===== |
| Duration: Instant | Duration: Instant | ||
| - | * The target gains the roleplaying effect that they have just heard the caller say whatever the target would find to be most insulting. | + | * The target gains the roleplaying effect that they have just heard the caller say whatever the target would find to be most insulting. |
| + | * You cannot RESIST this call. | ||
| - | ====Pickpocket===== | + | =====Utility Calls===== |
| + | |||
| + | ====Void==== | ||
| Duration: Instant | Duration: Instant | ||
| + | * Called as a reaction to any effect or damage call. | ||
| + | * The whole part of the call has been avoided. | ||
| + | * Void indicates that a target cannot be affected in this way in their current state. | ||
| - | * What the call does depends on if the target was taken by surprise. | ||
| - | |||
| - | * If you noticed the pickpocketer making their attempt: | ||
| - | * Call RESIST. You may act as though you caught them in the act. | ||
| - | |||
| - | * If you did not notice the pickpocketer making their attempt: | ||
| - | * They may ask you to give them a random item you have on their person. You should comply. | ||
| - | * They may name an item. If you have this item, you must give it to them. | ||
| - | |||
| - | |||
| - | =====Utility Calls===== | ||
| ====Group On Me==== | ====Group On Me==== | ||
| Line 66: | Line 47: | ||
| * You may choose to be affected by this call even if you are unconscious or bleeding out. | * You may choose to be affected by this call even if you are unconscious or bleeding out. | ||
| - | ====Snap Out Of It==== | ||
| - | Duration: Instant | ||
| - | * This call ends any ongoing effect calls on the target. | ||
| - | ====Move Freely===== | ||
| - | Duration: Instant | ||
| - | * If you are under any ongoing effect call(s): | + | =====Link Calls===== |
| - | * You can now move your legs as normal. | + | |
| - | * You continue to be under any other element of the effect(s). | + | |
| - | ====Sickness==== | + | * If you ever don't wish to take a Link call, you can reactively gain a RESIST which you can use against it. |
| - | Duration: Encounter | + | * Participants may choose to break Links between encounters. Otherwise, they do not fade. |
| - | * For the rest of the encounter, the target must call IMMUNE to HEAL and FIGHT ON! | + | ====Mindlink==== |
| - | * The target does not have to call IMMUNE to HEAL 0. | + | |
| - | ====Abjuration==== | + | |
| - | Duration: Encounter | + | |
| - | * This call is given in the form "ABJURATION (Action target cannot take)". | + | * Whenever either of you enter a psychic combat, you enter it together. |
| - | * The caller may call DEC on you if you break the ABJURATION. | + | * You may communicate with each other telepathically. |
| - | * If this ABJURATION is something that only you judge, you should call DEC upon themselves when appropriate. | + | |
| - | + | ||
| - | * NB: This act must declare both a specific action and a specific target. i.e. "Stay away from that book of poetry" counts, "Stay away from all books" would not. | + | |
| - | * You may call RESIST to an invalid ABJURATION. | + | |
| - | * Otherwise, you cannot RESIST this call. | + | |
| - | ====Domain of Shadows==== | + | |
| - | Duration: Instant | + | |
| - | * This is called against the target's back after sneaking up on them. | ||
| - | * What the call does depends on if the target was taken by surprise. | ||
| - | |||
| - | * You did not see the attack coming: | ||
| - | * The caller will call a TIME FREEZE. | ||
| - | * The caller and you vanish from the encounter for the next 30 seconds. | ||
| - | * You are both taken into a private space where you may talk or fight uninterrupted and unseen by the outside world. | ||
| - | * You cannot DODGE or RESIST this call. | ||
| - | |||
| - | * You did see the attack coming: | ||
| - | * Call RESIST. | ||
| - | |||
| - | =====Link Calls===== | ||
| - | |||
| - | * If you ever do not wish to take a Link call, call RESIST. | ||
| - | * Participants may choose to break Links between encounters. Otherwise, they do not fade. | ||
| ====Farlink==== | ====Farlink==== | ||
| Line 129: | Line 77: | ||
| * This ends the DEATHLINK. | * This ends the DEATHLINK. | ||
| =====Call Modifiers===== | =====Call Modifiers===== | ||
| + | |||
| + | ====Blast X==== | ||
| + | Duration: Instant | ||
| + | |||
| + | * An explosion has erupted at the point where you have been struck. | ||
| + | * When hit by a BLAST X, you should immediately call MASS X. | ||
| + | * This MASS call affects you as well. | ||
| + | * BLAST calls cannot be modified. | ||
| + | * You cannot RESIST this call. | ||
| ====Arc==== | ====Arc==== | ||
| Line 135: | Line 92: | ||
| * This call is made by holding out one's arms to form a 90 degree cone. | * This call is made by holding out one's arms to form a 90 degree cone. | ||
| * Everyone within the cone within 5m of the person making the call takes the effect. | * Everyone within the cone within 5m of the person making the call takes the effect. | ||
| - | * Unless otherwise specified, the person making the call is unaffected. | + | * The person making the call is unaffected. |
| ====Party==== | ====Party==== | ||