User Tools

Site Tools


nonstandardcalls

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
nonstandardcalls [2018/01/04 18:51]
gm_seb
nonstandardcalls [2019/05/07 08:24] (current)
gm_seb
Line 2: Line 2:
  
 ======Nonstandard Calls====== ======Nonstandard Calls======
-  * The following calls are nonstandard.+  * The following ​effect ​calls are nonstandard.
   * The rules for these calls should be briefed at the start of any adventure they appear in.    * The rules for these calls should be briefed at the start of any adventure they appear in. 
-  * GMs should not use these on level 1 larps, and they should be used very sparingly at levels 2-3.  ​ 
 =====Offensive Calls===== =====Offensive Calls=====
  
Line 11: Line 10:
  
   * You are frozen in place.   * You are frozen in place.
-  * You take no damage and are unaffected by other effect calls+  ​* Pause all ongoing counts.  
 +  ​* You take no damage and are unaffected by other effect calls.
   * You must call VOID in response to all calls and damage. ​   * You must call VOID in response to all calls and damage. ​
   * Roleplay freezing in place. ​   * Roleplay freezing in place. ​
  
-====Blast X==== 
-Duration: Instant 
- 
-  * An explosion has erupted at the point where you have been struck. ​ 
-  * When hit by a BLAST X, you should immediately call MASS X. 
-  * This MASS call affects you as well.  
-  * This MASS call cannot be ARCed. ​ 
-  * BLAST calls cannot be modified with prefix modifiers. ​ 
-  * You cannot RESIST this call.  
- 
-====Cull The Weak==== 
-Duration: Instant 
  
-  * Anyone within 5m of the caller on 4 hits or less drops to 0 hits. Otherwise, they call RESIST. 
-  * This call does not affect the caller. ​ 
 =====Social Calls===== =====Social Calls=====
  
Line 36: Line 22:
  
   * For the rest of the encounter, the named Muse will be observing what takes place and judging everybody'​s actions accordingly.   * For the rest of the encounter, the named Muse will be observing what takes place and judging everybody'​s actions accordingly.
-  * This call cannot ​be RESISTed+  * You cannot ​RESIST this call.
  
-====Perfect Insult=====+====You're The Worst=====
 Duration: Instant Duration: Instant
  
-  * The target gains the roleplaying effect that they have just heard the caller say whatever the target would find to be most insulting. ​+  * The target gains the roleplaying effect that they have just heard the caller say whatever the target would find to be most insulting. 
 +  * You cannot RESIST this call.  ​
  
-====Pickpocket=====+=====Utility Calls===== 
 + 
 +====Void====
 Duration: Instant Duration: Instant
  
 +  * Called as a reaction to any effect or damage call.
 +  * The whole part of the call has been avoided. ​
 +  * Void indicates that a target cannot be affected in this way in their current state. ​
  
-  * What the call does depends on if the target was taken by surprise.  ​ 
- 
-  * If you noticed the pickpocketer making their attempt: 
-      * Call RESIST. You may act as though you caught them in the act.  
- 
-  * If you did not notice the pickpocketer making their attempt: ​ 
-      * They may ask you to give them a random item you have on their person. You should comply. 
-      * They may name an item. If you have this item, you must give it to them. 
- 
- 
-=====Utility Calls===== 
  
 ====Group On Me==== ====Group On Me====
Line 66: Line 47:
   * You may choose to be affected by this call even if you are unconscious or bleeding out.    * You may choose to be affected by this call even if you are unconscious or bleeding out. 
  
-====Snap Out Of It==== 
-Duration: Instant 
  
-  * This call ends any ongoing effect calls on the target. ​ 
-====Move Freely===== 
-Duration: Instant 
  
-  * If you are under any ongoing effect call(s): +=====Link Calls=====
-  * You can now move your legs as normal. +
-  * You continue to be under any other element of the effect(s). ​+
  
-====Sickness==== +  * If you ever don't wish to take a Link call, you can reactively gain a RESIST which you can use against it.  
-Duration: Encounter+  * Participants may choose to break Links between encounters. Otherwise, they do not fade. 
  
-  * For the rest of the encounter, the target must call IMMUNE to HEAL and FIGHT ON! +====Mindlink====
-  * The target does not have to call IMMUNE to HEAL 0. +
-====Abjuration==== +
-Duration: Encounter+
  
-  * This call is given in the form "​ABJURATION (Action target cannot take)"​. ​  +  * Whenever either of you enter a psychic combat, you enter it together
-  * The caller may call DEC on you if you break the ABJURATION.  +  * You may communicate with each other telepathically.
-  * If this ABJURATION is something that only you judge, you should call DEC upon themselves when appropriate. +
-   +
-  * NB: This act must declare both a specific action and a specific target. i.e. "Stay away from that book of poetry"​ counts, "Stay away from all books" would not+
-  * You may call RESIST to an invalid ABJURATION. +
-  * Otherwise, you cannot RESIST this call.  +
-====Domain of Shadows==== +
-Duration: Instant+
  
-  * This is called against the target'​s back after sneaking up on them. 
-  * What the call does depends on if the target was taken by surprise. 
- 
-  * You did not see the attack coming: 
-      * The caller will call a TIME FREEZE. ​ 
-      * The caller and you vanish from the encounter for the next 30 seconds. 
-      * You are both taken into a private space where you may talk or fight uninterrupted and unseen by the outside world. ​ 
-      * You cannot DODGE or RESIST this call.  
- 
-  * You did see the attack coming: 
-      * Call RESIST. 
- 
-=====Link Calls===== 
- 
-  * If you ever do not wish to take a Link call, call RESIST. ​ 
-  * Participants may choose to break Links between encounters. Otherwise, they do not fade.  
 ====Farlink==== ====Farlink====
  
Line 129: Line 77:
   * This ends the DEATHLINK. ​   * This ends the DEATHLINK. ​
 =====Call Modifiers===== =====Call Modifiers=====
 +
 +====Blast X====
 +Duration: Instant
 +
 +  * An explosion has erupted at the point where you have been struck. ​
 +  * When hit by a BLAST X, you should immediately call MASS X.
 +  * This MASS call affects you as well.  ​
 +  * BLAST calls cannot be modified.
 +  * You cannot RESIST this call. 
  
 ====Arc==== ====Arc====
Line 135: Line 92:
   * This call is made by holding out one's arms to form a 90 degree cone.    * This call is made by holding out one's arms to form a 90 degree cone. 
   * Everyone within the cone within 5m of the person making the call takes the effect. ​   * Everyone within the cone within 5m of the person making the call takes the effect. ​
-  * Unless otherwise specified, the person making the call is unaffected.+  * The person making the call is unaffected.
  
 ====Party==== ====Party====
nonstandardcalls.1515091913.txt.gz · Last modified: 2018/01/04 18:51 by gm_seb