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printandplay:conflict_weaver [2017/10/04 10:25] gm_seb created |
printandplay:conflict_weaver [2018/09/26 19:08] (current) gm_seb |
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| ====Stats===== | ====Stats===== | ||
| - | * 10 hits | + | * 8 hits |
| - | * 4 psyche | + | * 6 psyche |
| - | * 1 DODGE per encounter (two weapons) | + | * Unbalanced: Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER. |
| - | * Call HEAL 1 to yourself or an ally after 10s of medical roleplay. | + | |
| - | * Blunt: You may call STUN by melee against opponents under the STAGGER effect. | + | |
| * Affiliation: Great House Esteban | * Affiliation: Great House Esteban | ||
| * Home District: Esteban | * Home District: Esteban | ||
| - | * 5XP spent | ||
| ====Class Feature: Powered by Conflict==== | ====Class Feature: Powered by Conflict==== | ||
| - | * Conflict weavers gain a point of charge by landing a hit on an enemy or - out of combat - arguing with someone for 10s. | + | * Conflict Weavers cast spells using Charge. |
| - | * Note: a genuine conflict has to exist with the target of your ire. | + | * Conflict weavers gain 1 point of Charge for the following: |
| - | * Friends letting you hit them will not generate charge; arguments have to have //teeth// and be designed to anger. | + | * In combat: Landing a successful blow on an enemy |
| - | * When you cast a conflict spell, you deplete all accumulated charge. | + | * In combat: Taking a blow from an enemy |
| - | * Spells will never gain the caster charge. | + | * Out of combat: arguing for 10s |
| + | * NB: a genuine conflict has to exist with the target of your conflict. Friends letting you hit them will not generate charge; arguments have to have //teeth// and be designed to anger. | ||
| + | * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge. | ||
| + | * Conflict spells cannot gain the caster Charge. | ||
| * Charge is lost between encounters. | * Charge is lost between encounters. | ||
| + | |||
| =====Conflict Weaver Spells===== | =====Conflict Weaver Spells===== | ||
| - | ==Blazing Bolt 10== | + | ===Level 1 === |
| + | ==Blazing Bolt 5== | ||
| * Call STAGGER. | * Call STAGGER. | ||
| - | ==Wave of Force 10== | + | ==Wave of Force 5== |
| * Call REPEL. | * Call REPEL. | ||
| - | |||
| =====Conflict Weaver Skills===== | =====Conflict Weaver Skills===== | ||
| ===Through Adversity I Gain Strength=== | ===Through Adversity I Gain Strength=== | ||
| - | * The first time you drop to 0 hits each encounter, gain 5 charge. | + | * Whenever a genuine enemy drops you to 0 hits, gain 5 charge. |
| =====Weapon Skills====== | =====Weapon Skills====== | ||
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| ===Weapon Specialisation=== | ===Weapon Specialisation=== | ||
| - | * Blunt: You may call STUN by melee against opponents under the STAGGER effect. | + | * Weilds Unbalanced: Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER. |
| =====Fighting Style Skills===== | =====Fighting Style Skills===== | ||
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| * You can use two weapons. | * You can use two weapons. | ||
| - | ===Harmony=== | + | =====Body Skills===== |
| - | //Pre-req: Ambidex// | + | |
| - | * When fighting with two weapons: | + | ===Tough=== |
| - | * Gain a DODGE. | + | * +2 hits. |
| =====Contacts Skills===== | =====Contacts Skills===== | ||