Call HEAL 1 to yourself or an ally after 10s of medical roleplay.
Blunt: You may call STUN by melee against opponents under the STAGGER effect.
Affiliation: Great House Esteban
Home District: Esteban
5XP spent
Class Feature: Powered by Conflict
Conflict weavers gain a point of charge by landing a hit on an enemy or - out of combat - arguing with someone for 10s.
Note: a genuine conflict has to exist with the target of your ire.
Friends letting you hit them will not generate charge; arguments have to have teeth and be designed to anger.
When you cast a conflict spell, you deplete all accumulated charge.
Spells will never gain the caster charge.
Charge is lost between encounters.
Conflict Weaver Spells
Blazing Bolt 10
Call STAGGER.
Wave of Force 10
Call REPEL.
Conflict Weaver Skills
Through Adversity I Gain Strength
The first time you drop to 0 hits each encounter, gain 5 charge.
Weapon Skills
Weapon Specialisation
Blunt: You may call STUN by melee against opponents under the STAGGER effect.
Fighting Style Skills
Ambidextrous
Ambidex
You can use two weapons.
Harmony
Pre-req: Ambidex
When fighting with two weapons:
Gain a DODGE.
Contacts Skills
Affiliate - Great House Esteban
You have basic contacts with an organisation.
You can generally get to see someone relatively important within the organisation.
Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/conflict_weaver.1507112732.txt.gz · Last modified: 2017/10/04 10:25 by gm_seb