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printandplay:conflict_weaver

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Conflict Weaver

Stats

  • 10 hits
  • 4 psyche
  • 1 DODGE per encounter (two weapons)
  • Call HEAL 1 to yourself or an ally after 10s of medical roleplay.
  • Blunt: You may call STUN by melee against opponents under the STAGGER effect.
  • Affiliation: Great House Esteban
  • Home District: Esteban
  • 5XP spent

Class Feature: Powered by Conflict

  • Conflict weavers gain a point of charge by landing a hit on an enemy or - out of combat - arguing with someone for 10s.
  • Note: a genuine conflict has to exist with the target of your ire.
  • Friends letting you hit them will not generate charge; arguments have to have teeth and be designed to anger.
  • When you cast a conflict spell, you deplete all accumulated charge.
  • Spells will never gain the caster charge.
  • Charge is lost between encounters.

Conflict Weaver Spells

Blazing Bolt 10
  • Call STAGGER.
Wave of Force 10
  • Call REPEL.

Conflict Weaver Skills

Through Adversity I Gain Strength

  • The first time you drop to 0 hits each encounter, gain 5 charge.

Weapon Skills

Weapon Specialisation

  • Blunt: You may call STUN by melee against opponents under the STAGGER effect.

Fighting Style Skills

Ambidextrous

Ambidex

  • You can use two weapons.

Harmony

Pre-req: Ambidex

  • When fighting with two weapons:
    • Gain a DODGE.

Contacts Skills

Affiliate - Great House Esteban

  • You have basic contacts with an organisation.
  • You can generally get to see someone relatively important within the organisation.
  • Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
  • You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/conflict_weaver.1507112732.txt.gz · Last modified: 2017/10/04 10:25 by gm_seb