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printandplay:conflict_weaver

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printandplay:conflict_weaver [2017/10/04 10:25]
gm_seb created
printandplay:conflict_weaver [2018/09/26 19:08] (current)
gm_seb
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 ====Stats===== ====Stats=====
  
-  * 10 hits +  * hits 
-  * psyche +  * psyche 
-  * 1 DODGE per encounter (two weapons) +  * Unbalanced: Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGEREvery time you drop an enemy to 0 hitsgain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER.
-  * Call HEAL 1 to yourself or an ally after 10s of medical roleplay. +
-  * BluntYou may call STUN by melee against opponents under the STAGGER ​effect +
   * Affiliation:​ Great House Esteban   * Affiliation:​ Great House Esteban
   * Home District: Esteban   * Home District: Esteban
-  * 5XP spent 
  
 ====Class Feature: Powered by Conflict==== ====Class Feature: Powered by Conflict====
  
-  * Conflict weavers gain point of charge by landing ​hit on an enemy or - out of combat ​arguing ​with someone ​for 10s +  ​* Conflict Weavers cast spells using Charge.  
-  * Note: a genuine conflict has to exist with the target of your ire +  ​* Conflict weavers gain point of Charge for the following:​ 
-  * Friends letting you hit them will not generate charge; arguments have to have //teeth// and be designed to anger.  +        * In combat: Landing ​successful blow on an enemy  
-  * When you cast a conflict spell, you deplete all accumulated ​charge+        * In combat: Taking a blow from an enemy 
-  * Spells will never gain the caster ​charge+        * Out of combatarguing for 10s   
 +  * NB: a genuine conflict has to exist with the target of your conflict. Friends letting you hit them will not generate charge; arguments have to have //teeth// and be designed to anger.  
 +  * When you cast a conflict spell, you deplete all accumulated ​Charge, dropping to 0 Charge
 +  * Conflict spells cannot ​gain the caster ​Charge
   * Charge is lost between encounters. ​   * Charge is lost between encounters. ​
 +
  
 =====Conflict Weaver Spells===== =====Conflict Weaver Spells=====
  
-==Blazing Bolt 10==+===Level 1 === 
 +==Blazing Bolt 5==
   * Call STAGGER. ​   * Call STAGGER. ​
  
-==Wave of Force 10==+==Wave of Force 5==
   * Call REPEL. ​   * Call REPEL. ​
- 
 =====Conflict Weaver Skills===== =====Conflict Weaver Skills=====
  
 ===Through Adversity I Gain Strength=== ===Through Adversity I Gain Strength===
-  * The first time you drop to 0 hits each encounter, gain 5 charge.+  * Whenever a genuine enemy drops you to 0 hits, gain 5 charge.
  
 =====Weapon Skills====== =====Weapon Skills======
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 ===Weapon Specialisation=== ===Weapon Specialisation===
  
-  * BluntYou may call STUN by melee against opponents under the STAGGER ​effect  +  * Weilds UnbalancedCertain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER.
 =====Fighting Style Skills===== =====Fighting Style Skills=====
  
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   * You can use two weapons.   * You can use two weapons.
  
-===Harmony=== +=====Body Skills=====
-//Pre-req: Ambidex//+
  
-  * When fighting with two weapons: +===Tough=== 
-      Gain a DODGE+  +2 hits.
  
 =====Contacts Skills===== =====Contacts Skills=====
printandplay/conflict_weaver.1507112732.txt.gz · Last modified: 2017/10/04 10:25 by gm_seb