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printandplay:connection_weaver [2017/10/04 12:12]
gm_seb
printandplay:connection_weaver [2018/01/27 12:53]
gm_seb
Line 5: Line 5:
   * 8 hits   * 8 hits
   * 4 psyche   * 4 psyche
-  * 5 CONNECTION calls per encounter. ​ +  * 4 spell charges 
-  * StaffWhen you drop someone to 0 hits: you may call HEAL 0 on them. +  * BluntYou may call STUN by melee against a target'​s back.
-  * Call HEAL 1 to yourself or an ally after 10s of medical roleplay. +
-  * Call HEAL 4 to an ally on their death count after 10s of medical roleplay. +
-  * Can perform minor rituals.  ​+
   * Affiliation:​ Circle of the Enlightened Mind   * Affiliation:​ Circle of the Enlightened Mind
   * Home District: Rom   * Home District: Rom
-  * 5XP spent 
  
-===Class Feature: ​Powered by Connection===+===Class Feature: ​Touchstones===
  
   * You draw power from your connections with others. ​   * You draw power from your connections with others. ​
-  * Three times per encounter, ​you can call "(PARTY MEMBER NAME), CONNECTION!"​+  * You must specify an individual as your touchstone with whom you feel a particularly powerful connection. This connection does not have to be positive ​(love, friendship, respect- it can be negative (hatredenvy, fear). Either is equally efficacious.  
-  * If they respond with "(YOUR NAME), CONNECTION!", ​you may immediately cast one of your spells+  * If this connection ever fades you will need to find a new one to continue using your powers.  
-  * If they do not respond, the use of this ability is not consumed.  +  * Starting level Connection Weavers begin with 1 Touchstone and 4 spell charges per encounter.
-  * This represents a pulse of energy being sent down the thread that connects the two of you which needs to be reciprocated by the recipient+
  
-=====Plane Weaver Skills===== +  ​(Touchstone Example: Salih Ravennah ​of Rom, my mentor in the planar arts)
- +
-===Nascent Ritualist=== +
-  ​Once per adventure, you can attempt to perform rituals ​of minor power.+
  
 =====Connection Weaver Spells===== =====Connection Weaver Spells=====
  
-==Illusion of Space== +==Illusion of Space==  
-  * Call REPEL.+  * For the rest of the encounter you may make any call you could make whilst touching someone or by weapon blow at range. You still need to perform the actions you wound have needed to to deliver the effect. 
 +  * This can explicitly be used to perform medical roleplay at range.
  
-==Pact of Shared Will== +==We are One== 
-  * If a party member is in a psychic combat which they did not initiate you may join your will to theirs. +  * You may take X damage ​to call HEAL 2X on an ally at range.
-  * Make the CONNECTION ​call to them. +
-  * If they respond correctly, you may join the psychic combat. +
-      * You may bring any other willing party members along. +
-      * If you are in a psychic combat ​at the time, whatever you were fighting comes with you. +
- +
-=====Connection Weaver Skills===== +
- +
-===Together We Are Stronger=== +
-  * You gain 2 more uses of "​(PARTY MEMBER NAME), CONNECTION!"​ per encounter.+
  
 =====Weapon Skills====== =====Weapon Skills======
Line 48: Line 32:
 ===Weapon Specialisation=== ===Weapon Specialisation===
  
-  * StaffWhen you drop someone to 0 hits: you may call HEAL 0 on them.+  * BluntYou may call STUN by melee against a target'​s back.  
 + 
 +=====Fighting Style Skills===== 
 + 
 +===Use Shield=== 
 +  * **Shield:** You can use a shield.
  
 =====General Skills===== =====General Skills=====
Line 55: Line 44:
  
   * With 10s medical roleplay you may call HEAL 4 to someone on their death count.   * With 10s medical roleplay you may call HEAL 4 to someone on their death count.
 +
 +=====Body Skills=====
 +
 +===Tough===
 +  * +2 hits
  
 =====Contacts Skills===== =====Contacts Skills=====
printandplay/connection_weaver.txt · Last modified: 2018/09/26 19:15 by gm_seb