User Tools

Site Tools


printandplay:connection_weaver

This is an old revision of the document!


Connection Weaver

Stats

  • 8 hits
  • 4 psyche
  • 5 CONNECTION calls per encounter.
  • Staff: When you drop someone to 0 hits: you may call HEAL 0 on them.
  • Call HEAL 1 to yourself or an ally after 10s of medical roleplay.
  • Call HEAL 4 to an ally on their death count after 10s of medical roleplay.
  • Can perform minor rituals.
  • Affiliation: Circle of the Enlightened Mind
  • Home District: Rom
  • 5XP spent

Class Feature: Powered by Connection

  • You draw power from your connections with others.
  • Three times per encounter, you can call “(PARTY MEMBER NAME), CONNECTION!”.
  • If they respond with “(YOUR NAME), CONNECTION!”, you may immediately cast one of your spells.
  • If they do not respond, the use of this ability is not consumed.
  • This represents a pulse of energy being sent down the thread that connects the two of you which needs to be reciprocated by the recipient.

Plane Weaver Skills

Nascent Ritualist

  • Once per adventure, you can attempt to perform rituals of minor power.

Connection Weaver Spells

Illusion of Space
  • Call REPEL.
Pact of Shared Will
  • If a party member is in a psychic combat which they did not initiate you may join your will to theirs.
  • Make the CONNECTION call to them.
  • If they respond correctly, you may join the psychic combat.
    • You may bring any other willing party members along.
    • If you are in a psychic combat at the time, whatever you were fighting comes with you.

Connection Weaver Skills

Together We Are Stronger

  • You gain 2 more uses of “(PARTY MEMBER NAME), CONNECTION!” per encounter.

Weapon Skills

Weapon Specialisation

  • Staff: When you drop someone to 0 hits: you may call HEAL 0 on them.

General Skills

Resuscitate

  • With 10s medical roleplay you may call HEAL 4 to someone on their death count.

Contacts Skills

Affiliate - Circle of the Enlightened Mind

  • You have basic contacts with an organisation.
  • You can generally get to see someone relatively important within the organisation.
  • Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
  • You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/connection_weaver.1507119133.txt.gz · Last modified: 2017/10/04 12:12 by gm_seb