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printandplay:connection_weaver [2017/10/04 12:12]
gm_seb
printandplay:connection_weaver [2018/09/26 19:15] (current)
gm_seb
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   * 8 hits   * 8 hits
-  * psyche +  * psyche 
-  * 5 CONNECTION calls per encounter. ​ +  * 4 spell charges 
-  * StaffWhen you drop someone to 0 hits: you may call HEAL 0 on them. +  * BalancedGain a RESIST. You may only use this RESIST when on full hits
-  * Call HEAL 1 to yourself or an ally after 10s of medical roleplay. +
-  * Call HEAL 4 to an ally on their death count after 10s of medical roleplay. +
-  * Can perform minor rituals.  ​+
   * Affiliation:​ Circle of the Enlightened Mind   * Affiliation:​ Circle of the Enlightened Mind
   * Home District: Rom   * Home District: Rom
-  * 5XP spent 
  
-===Class Feature: ​Powered by Connection===+===Class Feature: ​Touchstones===
  
   * You draw power from your connections with others. ​   * You draw power from your connections with others. ​
-  * Three times per encounter, ​you can call "(PARTY MEMBER NAME), CONNECTION!"​+  * You must specify an individual as your touchstone with whom you feel a particularly powerful connection. This connection does not have to be positive ​(love, friendship, respect- it can be negative (hatredenvy, fear). Either is equally efficacious.  
-  * If they respond with "(YOUR NAME), CONNECTION!", ​you may immediately cast one of your spells+  * If this connection ever fades you will need to find a new one to continue using your powers.  
-  * If they do not respond, the use of this ability is not consumed.  +  * Starting level Connection Weavers begin with 1 Touchstone and 4 spell charges per encounter.
-  * This represents a pulse of energy being sent down the thread that connects the two of you which needs to be reciprocated by the recipient+
  
-=====Plane Weaver Skills===== +  ​(Touchstone Example: Salih Ravennah ​of Rom, my mentor in the planar arts)
- +
-===Nascent Ritualist=== +
-  ​Once per adventure, you can attempt to perform rituals ​of minor power.+
  
 =====Connection Weaver Spells===== =====Connection Weaver Spells=====
  
-==Illusion of Space== +==We are One== 
-  * Call REPEL. +  * You may take X damage ​to call HEAL 2X on an ally at range.
- +
-==Pact of Shared Will== +
-  * If a party member is in a psychic combat which they did not initiate you may join your will to theirs. +
-  * Make the CONNECTION ​call to them. +
-  * If they respond correctly, you may join the psychic combat. +
-      * You may bring any other willing party members along. +
-      * If you are in a psychic combat ​at the time, whatever you were fighting comes with you.+
  
 =====Connection Weaver Skills===== =====Connection Weaver Skills=====
  
-===Together We Are Stronger=== +==Illusion of Space== 
-  * You gain 2 more uses of "​(PARTY MEMBER NAME), CONNECTION!"​ per encounter.+  * You may perform medical roleplay at range. 
 +  * You must be standing still for this to work. 
 +  * You must be able to see the person you are healing in this way.
  
 =====Weapon Skills====== =====Weapon Skills======
Line 48: Line 35:
 ===Weapon Specialisation=== ===Weapon Specialisation===
  
-  * StaffWhen you drop someone to 0 hits: you may call HEAL 0 on them.+  * BalancedGain a RESIST. You may only use this RESIST when on full hits.  
 + 
 +=====Fighting Style Skills===== 
 + 
 +===Use Shield=== 
 +  * **Shield:** You can use a shield.
  
 =====General Skills===== =====General Skills=====
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   * With 10s medical roleplay you may call HEAL 4 to someone on their death count.   * With 10s medical roleplay you may call HEAL 4 to someone on their death count.
 +
 +=====Body Skills=====
 +
 +===Tough===
 +  * +2 hits
  
 =====Contacts Skills===== =====Contacts Skills=====
printandplay/connection_weaver.1507119133.txt.gz · Last modified: 2017/10/04 12:12 by gm_seb