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printandplay:erosion_weaver [2017/10/04 10:26] gm_seb |
printandplay:erosion_weaver [2018/09/26 19:05] (current) gm_seb |
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| =====Stats===== | =====Stats===== | ||
| - | * 10 hits | + | * 8 hits |
| - | * 4 psyche | + | * 6 psyche |
| - | * Call HEAL 1 to yourself or an ally after 10s of medical roleplay. | + | * Wields Blade: Gain a RESIST. You can only use this RESIST when on full hits. |
| - | * Sword: Once per encounter, while bleeding out, you may call HEAL 0 on yourself. | + | * Wields Buckler: You can call IMMUNE to any call which hits a buckler you are holding. |
| - | * You can call IMMUNE to any call which hits a buckler you are holding. | + | |
| * Affiliation: Great House Rom | * Affiliation: Great House Rom | ||
| * Home District: Rom | * Home District: Rom | ||
| - | * 5XP spent | ||
| - | =====Class Feature: Powered By Erosion===== | + | ====Class Feature: Powered by Erosion==== |
| * For every benefit brought by an Erosion spell, a cost must be paid. | * For every benefit brought by an Erosion spell, a cost must be paid. | ||
| - | * This is a cost in time, represented by needing to spend a certain number of seconds concentrating. | + | * This is a cost in time, represented by needing to spend a certain number of seconds [[:corerules#Concentration|concentrating]]. |
| - | * This duration is listed below each spell accordingly. | + | * This Concentration requirement is listed below each spell. |
| * With time, even the greatest of mountains may be eroded into dust. | * With time, even the greatest of mountains may be eroded into dust. | ||
| - | ====Concentration==== | + | =====Erosion Weaver Spells===== |
| - | * Some skills require the user to concentrate for a duration of time. | + | ==Embrace Frailty== |
| - | * Concentration is broken by effect calls. | + | //20s// |
| - | * Damage calls do not break concentration. | + | * This spell can be used in one of two ways: |
| - | * If Concentration is broken the timer is reset to 0 and the user must begin concentrating again. | + | * Take WOUND LEG to call WOUND LEG. |
| - | + | * Take WOUND ARM to call WOUND ARM. | |
| - | =====Weaver Skills===== | + | * You must take the WOUND call for this spell to work. |
| - | + | ||
| - | ===Plane Sight: Erosion=== | + | |
| - | * The Weaver's vision is overlayed with the plane to which they are aligned. | + | |
| - | * This allows weavers of all types to sense the intrusion of any plane into the waking world. | + | |
| - | + | ||
| - | =====Erosion Weaver Spells===== | + | |
| - | ==Curse of Years== | + | ==Death's Comfort=== |
| //10s// | //10s// | ||
| - | * Stretching a hand towards your enemy, you begin to age them at an accelerated rate. | + | * Nominate an ally within 1m who is bleeding out. |
| - | * When you cast this spell, nominate a target. | + | * At the end of your Concentration: call HEAL 1 on yourself. |
| - | * You may call SINGLE against this target for every further 10s concentration devoted to this end. | + | * This Concentration is broken if you move more than 1m away from the target. |
| - | * You need a free hand to call this damage. | + | |
| - | ==Ashes to Ashes== | + | ==Vision of Ending== |
| //10s// | //10s// | ||
| - | * Target an item that you can touch with your hand. | + | * You may ready a ward. |
| - | * Call BREAK against the item. | + | * The next time you are struck by a melee blow: |
| + | * You must call FEAR against the target. | ||
| + | * You may only ready one of this kind of ward at a time. | ||
| =====Weapon Skills====== | =====Weapon Skills====== | ||
| Line 50: | Line 43: | ||
| ===Weapon Specialisation=== | ===Weapon Specialisation=== | ||
| - | * Blades: Pick one quality. Your weapon gains this quality. | + | * Blades: Gain a RESIST. You can only use this RESIST when on full hits. |
| - | * **Vigilant**, Once per encounter, while bleeding out, you may call HEAL 0 on yourself. | + | |
| - | ===Use Shield=== | + | ===Use Buckler=== |
| - | * Buckler: You can call IMMUNE to any call which hits a buckler you are holding. | + | * You may use a buckler in either hand. |
| - | * You can strap a buckler to your arm instead of holding it in your hand. | + | * You can call IMMUNE to any call which hits a buckler you are holding. |
| + | * You may immediately make any call you take on your buckler back against the target. | ||
| =====Body Skills===== | =====Body Skills===== | ||