Wields Blade: Gain a RESIST. You can only use this RESIST when on full hits.
Wields Buckler: You can call IMMUNE to any call which hits a buckler you are holding.
Affiliation: Great House Rom
Home District: Rom
Class Feature: Powered by Erosion
For every benefit brought by an Erosion spell, a cost must be paid.
This is a cost in time, represented by needing to spend a certain number of seconds concentrating.
This Concentration requirement is listed below each spell.
With time, even the greatest of mountains may be eroded into dust.
Erosion Weaver Spells
Embrace Frailty
20s
This spell can be used in one of two ways:
Take WOUND LEG to call WOUND LEG.
Take WOUND ARM to call WOUND ARM.
You must take the WOUND call for this spell to work.
Death's Comfort
10s
Nominate an ally within 1m who is bleeding out.
At the end of your Concentration: call HEAL 1 on yourself.
This Concentration is broken if you move more than 1m away from the target.
Vision of Ending
10s
You may ready a ward.
The next time you are struck by a melee blow:
You must call FEAR against the target.
You may only ready one of this kind of ward at a time.
Weapon Skills
Weapon Specialisation
Blades: Gain a RESIST. You can only use this RESIST when on full hits.
Use Buckler
You may use a buckler in either hand.
You can call IMMUNE to any call which hits a buckler you are holding.
You may immediately make any call you take on your buckler back against the target.
Body Skills
Tough
+2 hits.
Contacts Skills
Affiliate - Great House Rom
You have basic contacts with an organisation.
You can generally get to see someone relatively important within the organisation.
Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/erosion_weaver.txt · Last modified: 2018/09/26 19:05 by gm_seb