Call HEAL 1 to yourself or an ally after 10s of medical roleplay.
Throwing Weapon: Whenever you hit somebody with a throwing weapon, you may call SINGLE against another target within 1m.
You can call IMMUNE to any call which hits a buckler you are holding.
Affiliation: Great House Rom
Home District: Rom
5XP spent
Class Feature: Powered By Erosion
For every benefit brought by an Erosion spell, a cost must be paid.
This is a cost in time, represented by needing to spend a certain number of seconds concentrating.
This duration is listed below each spell accordingly.
With time, even the greatest of mountains may be eroded into dust.
Concentration
Some skills require the user to concentrate for a duration of time.
Concentration is broken by effect calls.
Damage calls do not break concentration.
If Concentration is broken the timer is reset to 0 and the user must begin concentrating again.
Weaver Skills
Plane Sight: Erosion
The Weaver's vision is overlayed with the plane to which they are aligned.
This allows weavers of all types to sense the intrusion of any plane into the waking world.
Erosion Weaver Spells
Curse of Years
10s
Stretching a hand towards your enemy, you begin to age them at an accelerated rate.
When you cast this spell, nominate a target.
You may call SINGLE against this target for every further 10s concentration devoted to this end.
You need a free hand to call this damage.
Ashes to Ashes
10s
Target an item that you can touch with your hand.
Call BREAK against the item.
Weapon Skills
Weapon Specialisation
Throwing Weapon: Whenever you hit somebody with a throwing weapon, you may call SINGLE against another target within 1m.
Use Shield
Buckler: You can call IMMUNE to any call which hits a buckler you are holding.
You can strap a buckler to your arm instead of holding it in your hand.
Body Skills
Tough
+2 hits.
Contacts Skills
Affiliate - Great House Rom
You have basic contacts with an organisation.
You can generally get to see someone relatively important within the organisation.
Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/erosion_weaver.1507112852.txt.gz · Last modified: 2017/10/04 10:27 by gm_seb