This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
printandplay:rod_paladin [2017/10/04 09:59] gm_seb created |
printandplay:rod_paladin [2018/09/26 18:59] (current) gm_seb [Weapon Specialisation] |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ======Rod Paladin====== | + | ======Rod Paladin (★)====== |
=====Stats===== | =====Stats===== | ||
- | * 10 hits (wearing armour) | + | * 8 hits |
- | * 4 psyche | + | * 6 psyche |
- | * 3 Might per encounter | + | * 3 Might |
- | * 2 DODGE per encounter (single weapon) | + | * Wields Unbalanced: Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER. |
- | * 2 MENTAL RESIST per encounter (single weapon) | + | * Affiliation: Great House Telemere; Order of the Rod |
- | * Weilds Blunt: You may call STUN by melee against opponents under the STAGGER effect. | + | |
- | * With 10s Medical Roleplay, you may call HEAL 1 on yourself or an ally. | + | |
- | * Affiliation: Great House Telemere | + | |
* Home District: Telemere | * Home District: Telemere | ||
- | * 5XP spent | + | |
====Class Feature: Initiate's Vow==== | ====Class Feature: Initiate's Vow==== | ||
- | * I will never heal another. | + | * I will never surrender. |
* You should roleplay this vow accordingly. | * You should roleplay this vow accordingly. | ||
Line 26: | Line 23: | ||
* Each Act costs 1 Might to perform. | * Each Act costs 1 Might to perform. | ||
* Might is restored between encounters. | * Might is restored between encounters. | ||
- | * Each Paladin begins with 2 Might. | + | * Each Paladin begins with 3 Might. |
- | * Your maximum Might can be increased by purchasing the 'Might' Paladin Skill. | + | |
- | =====Paladin Skills===== | + | ====Class Feature: Affiliation==== |
+ | * Gain the [[:general_skills#affiliate|Affiliate]] skill for your Order. | ||
- | ===Might=== | + | =====Paladin Skills===== |
- | * Gain one Might. | + | |
=====Acts===== | =====Acts===== | ||
===Mighty Blow=== | ===Mighty Blow=== | ||
- | * You may call STAGGER on your next blow. | + | * You may call STAGGER by melee. |
+ | |||
+ | ===Crush the Limb=== | ||
+ | * You may call WOUND by melee. | ||
+ | |||
+ | ===Punt=== | ||
+ | * You may call REPEL by melee. | ||
=====Weapon Skills===== | =====Weapon Skills===== | ||
Line 43: | Line 45: | ||
====Weapon Specialisation==== | ====Weapon Specialisation==== | ||
- | * Blunt: You may call STUN by melee against opponents under the STAGGER effect. | + | * Wields Unbalanced: Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER. |
- | + | ||
- | =====Fighting Style Skills===== | + | |
- | + | ||
- | ====Single Weapon==== | + | |
- | + | ||
- | ===Duellist=== | + | |
- | * Whilst fighting with a single weapon, with nothing in your offhand: | + | |
- | * Gain two DODGE calls. | + | |
- | + | ||
- | ===Resolute Companion=== | + | |
- | //Pre-req: Duellist// | + | |
- | * Whilst fighting with a single weapon, with nothing in your offhand: | + | |
- | * You gain two MENTAL RESISTS per encounter. | + | |
=====Body Skills===== | =====Body Skills===== | ||
===Tough=== | ===Tough=== | ||
- | * +2 hits. | + | * +2 hits |
- | * You can purchase this skill up to 3 times. . | + | |
+ | ===Adrenaline=== | ||
+ | * Whenever being healed (by HEAL or FIGHT ON) from 0 hits, | ||
+ | * You may take an AGILITY. | ||
=====Contacts Skills===== | =====Contacts Skills===== | ||
- | ===Affiliate - Great House Telemere=== | + | ===Affiliate - Great House Telemere; Order of the Rod=== |
* You have basic contacts with an organisation. | * You have basic contacts with an organisation. | ||
* You can generally get to see someone relatively important within the organisation. | * You can generally get to see someone relatively important within the organisation. | ||
* Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). | * Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). | ||
* You may also always ask your organisation if there is anything they want you to achieve on any given adventure. | * You may also always ask your organisation if there is anything they want you to achieve on any given adventure. |