Weilds Blunt: You may call STUN by melee against opponents under the STAGGER effect.
With 10s Medical Roleplay, you may call HEAL 1 on yourself or an ally.
Affiliation: Great House Telemere
Home District: Telemere
5XP spent
Class Feature: Initiate's Vow
I will never heal another.
You should roleplay this vow accordingly.
This vow allows you to use Might to perform the Acts below.
If you ever feel as though you have violated your vow, let the GM know:
You will lose all your Might for the adventure.
Class Feature: Might
Each Act costs 1 Might to perform.
Might is restored between encounters.
Each Paladin begins with 2 Might.
Your maximum Might can be increased by purchasing the 'Might' Paladin Skill.
Paladin Skills
Might
Gain one Might.
Acts
Mighty Blow
You may call STAGGER on your next blow.
Weapon Skills
Weapon Specialisation
Blunt: You may call STUN by melee against opponents under the STAGGER effect.
Fighting Style Skills
Single Weapon
Duellist
Whilst fighting with a single weapon, with nothing in your offhand:
Gain two DODGE calls.
Resolute Companion
Pre-req: Duellist
Whilst fighting with a single weapon, with nothing in your offhand:
You gain two MENTAL RESISTS per encounter.
Body Skills
Tough
+2 hits.
You can purchase this skill up to 3 times. .
Contacts Skills
Affiliate - Great House Telemere
You have basic contacts with an organisation.
You can generally get to see someone relatively important within the organisation.
Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/rod_paladin.1507111162.txt.gz · Last modified: 2017/10/04 09:59 by gm_seb