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resources:adventure:the_steady_hand [2019/10/16 18:08]
gm_matthew [Debrief]
resources:adventure:the_steady_hand [2019/10/16 18:46] (current)
gm_matthew [Consequences]
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 As the party head out they are confronted by a group of commissioners who demand that they hand over the contents of the box they are holding. The party however decided that the orders of the bureaucracy supersede those of the commission and after tricking the commissioners re-activate the defense grid turning them all into statues. As the party head out they are confronted by a group of commissioners who demand that they hand over the contents of the box they are holding. The party however decided that the orders of the bureaucracy supersede those of the commission and after tricking the commissioners re-activate the defense grid turning them all into statues.
  
 +The party head swiftly back to Nonnus'​s house where they hand over the box and report on their progress putting particular emphasis that they were interrupted by third parties on both occasions. Nonnus seems unsurprised by this and admits that they have told several subordinates who they suspect of being untrustworthy different pieces of information in the hopes of smoking out who is spying for whome. There are four subordinates they suspect of spying but they are not sure quite who is spying for who. The people they could be spying for are the false empire, a traditionalist faction within the bureaucracy,​ the Mystikos and the old emperor. They give the players one more task to deliver the text if the latest imperial truth play to the silent regent for approval before ushering them into a room to have lunch with the suspects and leak to whomever seems most likely to get them the most information. The play goes along the following lines.
 +
 +  * The city was heroically switched by Suprema and Jasine
 +  * Now is therefore the perfect time to seize Rastaban’s manifest destiny
 +  * There are foul beings beyond the edges of the world who wish to be worshipped. They are to be spurned, the muses show the true path
 +  * The clock is a false muse and must be crushed
 +  * The emperor has evil schemes to bring about the end of the world
 +
 +The party are a bit squeamish about some of these but reassure themselves that perhaps its all a trick and not the actual script.
 +
 +Over lunch the party tell one suspect that they are delivering military information to Telemere, agree to deposit the script in a safe location for a switch-out for another tell a third that they are delivering ​ script which says some negative things about the emperor. ​
 +
 +After they leave lunch the party take the scenic route to the villa where the silent regent is supposedly staying. After hearing from some of Pereclesis contacts that people are watching the Telemere district the party divert past there and are promptly ambushed. After fighting them off Renee is able to examine some of their equipment and work out they come from the false empire.
 +
 +Heading off towards the villa the party come across a wagon stuck in the road. Pericles'​s goes to help and after lifting the cart up is promptly attacked by the wagoner and several friends who leap out from nearby. It looks slightly dodgy at times but the party eventually survive this ambush too. After examining some of their items Renee finds that several of them are from the philosophy of Seluga which she points out is where she thinks the emperor is from.
 +
 +The party then carry on and eventually find there way to an idilyic villa. After presenting their credentials the party are shown inside by an overly curious handmaiden. After several minutes of slightly awkward conversation the silent regent emerges to sign the script before the arrival of a second slightly cross looking handmaiden brings the audience to an abrupt close.
 +
 +The party then head back to Nonnus who has organised a dinner with the suspected traitors and asks the party to work out who is spying for whome. After several some deductions and denouncements it turns out that they are all traitors for various different people and are all arrested.
 +
 +=====Consequences=====
 +
 +The consequences are not great but subtle as gradually a purge trickles it's way through the functioning of the steady hand and the city beyond. The Steady Hand begins work on a series of reservoirs and aqueducts to the control the flow of Ichor falling in the imperial district and in general things start to run slightly more efficiently than they did. 
 +
 +A new Imperial truth play is produced in which one of the primary antagonists seems to be the emperor which makes the following points,
 +
 +  * The city was heroically switched by Suprema and Jasine
 +  * Now is therefore the perfect time to seize Rastaban’s manifest destiny
 +  * There are foul beings beyond the edges of the world who wish to be worshipped. They are to be spurned, the muses show the true path
 +  * The clock is a false muse and must be crushed
 +  * The emperor has evil schemes to bring about the end of the world
 +
 +This produces some disturbance in the city and rumbles of discontent are heard. Someone seems to have made a move but the effects of this are uncertain for now.
 +
 +
 +===All===
 +  * Three favor, may buy affiliation with the steady hand if they wish.
 +
 +===James===
 +  * Transfers the effects of a dreamers skull to him and his partner through a connection ritual.
 +
 +===Renee===
 +  * Gains one extra favor for providing Nonnus with a detailed debriefing.
  
  
 {{tag>"​the steady hand" adventure}} {{tag>"​the steady hand" adventure}}
resources/adventure/the_steady_hand.1571249281.txt.gz · Last modified: 2019/10/16 18:08 by gm_matthew