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resources:adventure:the_steady_hand

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The Steady Hand

Initial Brief

In recent weeks the Ministry of the Steady Hand seem to have been recruiting heavily. Inquires seem to imply this is in order to meet the challenges presented to Rastaban by changed circumstances. Those interested in aiding the city are asked to present themselves at the townhouse of Nonnus Ingerinus.

PCs

Pericles Kommodore - Joe

Renée Teiwaz - Chaos

James - Dan

Iseneth - Geraint

Debrief

The party turn up at the townhouse which seems to be bustling with activity and are swiftly hustled in to talk to a rather busy looking Nonnus. Here the party are asked to do two things. The first is to investigate what happened to a survey team sent into the imperial district who have not returned at the appointed time and the secondly to retrieve s a casket from a vault in the imperial district where it was no longer secure and return with it. The party are also given ponchos which they are assured will mostly keep of the light drizzle if they head in at the correct time.

After waiting for a slightly less rainy period the party head in following the expected trail of the survey team. After fighting of an attack by some cultists they come across a much more organised group attempting to break into what looks like a large metal coffin. After ascertaining that the coffin seems to contain both the master commisoner and the master shaper sent with the survey team. The party defeat the people trying to get in and free them. Upon examination it seems that the group are from the false empire and had orders to try and delay the work of the survey team and kidnap the leads if possible. They also seemed to have access to weirdly accurate maps of the route the survey team was taking.

After helping the survey team complete their work the party head towards the vault to which they have been given a key. When they arrive however they find that some sort of defense system has been activated which turns anyone approaching the vault into statues. With some clever distractions however they get past this and deactivate the system.

Heading into the vault they find that someone seems to have broken in ahead of them and cracked open the box. The contents however, some kind of black jewel, seems to have turned the would be thieves into some kind of composite mutated monster. After defeating this the party debate how to get the obviously dangerous gem into the box. First James tries a connection ritual to give it to his familiar but this backfires when they start painfully mutating on the plane of connection. With Iseneth's help James does a quick emergency ritual succesfully dragging his familiar into the material plane where Isineth chops off it's mutated hand and dumps it into the box.

As the party head out they are confronted by a group of commissioners who demand that they hand over the contents of the box they are holding. The party however decided that the orders of the bureaucracy supersede those of the commission and after tricking the commissioners re-activate the defense grid turning them all into statues.

resources/adventure/the_steady_hand.1571249281.txt.gz · Last modified: 2019/10/16 18:08 by gm_matthew