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rod [2017/12/13 15:19]
gm_seb
rod [2019/01/30 20:33] (current)
gm_matthew
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- +======Rod======
- +
 ====Class Feature: Initiate'​s Vow==== ====Class Feature: Initiate'​s Vow====
  
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   * As a Paladin of the Rod, pick one vow from below:   * As a Paladin of the Rod, pick one vow from below:
  
-  * I will never heal another+  * I will never surrender
-  * I will never back down from a fight+  * I will never heal another.  
-  * I will never use diplomacy as my first method of solving a problem+  * I will never make the same mistake twice
  
   * You should roleplay this vow accordingly. ​   * You should roleplay this vow accordingly. ​
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   * Each Act costs 1 Might to perform.   * Each Act costs 1 Might to perform.
   * Might is restored between encounters.   * Might is restored between encounters.
-  * Each Paladin begins with Might. ​+  * Each Paladin begins with Might. ​
   * Your maximum Might can be increased by purchasing the '​Might'​ Paladin Skill.   * Your maximum Might can be increased by purchasing the '​Might'​ Paladin Skill.
  
 ====Class Feature: Affiliation==== ====Class Feature: Affiliation====
  
-  * Gain the [[:​general_skills#​affiliate|Affiliate]] skill for your Order. ​+  * As a starting level Rod Paladin, gain the [[:​general_skills#​affiliate|Affiliate]] skill for your Order for free
  
 =====Acts===== =====Acts=====
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   * Whenever someone is running away from you, so long as they are within 5m, you may use this Act:   * Whenever someone is running away from you, so long as they are within 5m, you may use this Act:
   * Call WOUND LEG.    * Call WOUND LEG. 
-===Die Hard=== +===Strength Beyond Strength=== 
-  * Not even death can halt your rampage. +  * You may use this ability to perform a feat of great strength or physical endurance; e.g. lifting objects of incredible weight, shattering buildings with your bare fists, throwing things great distances. 
-  * When you enter your death count, ​use this Act: + 
-  * For the first 10 seconds ​of your death count you may stay up and fighting+
 ====Lv3==== ====Lv3====
 ===Scythe through Wheat=== ===Scythe through Wheat===
  
-  * Swing your weapon before you. Call ARC STAGGER. +  * Swing your weapon before you. Call MASS STAGGER. 
-  * You cannot ​use this ability for 10s afterwards+  * You may only use this act twice per encounter.
  
 ===Brutality=== ===Brutality===
   * Call MASS WOUND ARM.    * Call MASS WOUND ARM. 
 +  * You may only use this act twice per encounter.
 +
 ====Lv4==== ====Lv4====
-===Next ​to Fall===+===You'​re ​Next!===
   * Nominate an enemy you can see.   * Nominate an enemy you can see.
   * You may use this Act,   * You may use this Act,
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   * You may freely call FEAR against anyone obstructing your path.    * You may freely call FEAR against anyone obstructing your path. 
  
-===Cull the Weak=== +===Die Hard=== 
-  * Call CULL THE WEAK+  * Not even death can halt your rampage
-  * Anyone within 5m of you on 4 hits or less takes a [[:nonstandardcalls#​SLAY|SLAY]]. Otherwise, they call RESIST+  * When you enter your death count, use this Act: 
-  * This call does not affect ​you. +  * For the first 10 seconds of your death count you may stay up and fighting.  
 +  * You **must** also say 'DIE HARD!' when you enter this state. This represents the obvious supernatural power suffusing your body.  
 +  * Subsequent uses of this act during the same encounter reduce it's duration by 2 seconds each time.
 ====Lv5==== ====Lv5====
 ===Shockwave=== ===Shockwave===
   * As you strike the ground a shockwave ripples out.    * As you strike the ground a shockwave ripples out. 
   * Call MASS WOUND BOTH LEGS.   * Call MASS WOUND BOTH LEGS.
 +  * You may only use this act twice per encounter.
  
 ===Unstoppable Force=== ===Unstoppable Force===
   * Pose with your weapon, and take a STASIS 3.    * Pose with your weapon, and take a STASIS 3. 
   * Then, use this Act:   * Then, use this Act:
-  * You may call QUINT STAGGER on your next melee blow so long as you land it within 10s.  ​+  * You may call TRIPLE ​STAGGER on your next melee blow so long as you land it within 10s.  ​
  
 =====Skills===== =====Skills=====
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   ​   ​
   * For paladins of the Rod their icon is virtually always a weapon of some description. ​   * For paladins of the Rod their icon is virtually always a weapon of some description. ​
-  * At will, you can summon your Icon to you, even if it is confiscated or currently lost. It jumps into your hand, eager to fight.  +  * At will, you can summon your Icon to you, even if it is confiscated or currently lost. You may call a TIME FREEZE ​to accomplish this if necessary.  
-  * In addition, ​your icon is IMMUNE to BREAK.+  * In addition, ​while in possession of this icon, you are IMMUNE to STUN.
  
 ===Sense Devotion=== ===Sense Devotion===
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   * Once per adventure, you may call THE ROD IS WATCHING. ​   * Once per adventure, you may call THE ROD IS WATCHING. ​
   * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly.   * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly.
-===Wrecking Ball (Downtime)=== + 
-  * You may if you wish turn your every effort towards destroying something ​during ​your downtime+===Surpassing the Self (Downtime)=== 
-  * Unless ​the object in question is particularly potent ​or protected in some way it is destroyed.+  * You may engage in a ritual of self-improvement and renewed dedication to your vows. 
 +  * Nominate a way in which you failed or were otherwise deficient ​during ​the adventure
 +  * This ritual provides a benefit to overcoming this weakness for the next adventure you are on. 
 + 
 +  * In addition, you gain the following ability: 
 +  * Once per adventure, you gain the ability to call HEAL FULL on yourself 59 seconds into your death count (or 9 seconds into being EXECUTED) and regain half of your maximum might (rounded up) once during the next adventure.
  
 ===Might=== ===Might===
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   * For example, you could perform an act of overwhelming destruction. Consult a GM.    * For example, you could perform an act of overwhelming destruction. Consult a GM. 
   * There is also two standard combat applications of this feat that you may use without GM consultation:​   * There is also two standard combat applications of this feat that you may use without GM consultation:​
-  * Call two [[[:​nonstandardcalls#​MONSTERS|MONSTERS]] ​FEAR 60+  * Gain 3 uses of MASS FEAR.  
-  * Gain three uses of DEC by melee. ​+  * Gain one use of DEC by melee. ​
  
   * Alternatively,​ you may use this ability once ever to retire your character.   * Alternatively,​ you may use this ability once ever to retire your character.
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   * Your body hardens and twists, becoming an avatar of power. ​   * Your body hardens and twists, becoming an avatar of power. ​
   * What follows next will depend upon your relationship with your Muse, and the situation, but you should at the very least expect it will result in you gaining considerable offensive capabilities. ​   * What follows next will depend upon your relationship with your Muse, and the situation, but you should at the very least expect it will result in you gaining considerable offensive capabilities. ​
-  * Your Muse will be watching what fn 2 Might.+  * Your Muse will be watching what follows.
  
 ===Icon Attunement=== ===Icon Attunement===
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 ====Lv4==== ====Lv4====
 ===Thrill of Battle=== ===Thrill of Battle===
-  * If you are on 2 or fewer hits, you are IMMUNE to physical ​effect calls.+  * If you are on 2 or fewer hits, and actively involved in combat, you are IMMUNE to effect calls.
  
 ===Might=== ===Might===
rod.1513178345.txt.gz · Last modified: 2017/12/13 15:19 by gm_seb