Alternatively, you may use this ability once ever to retire your character.
Call a TIME FREEZE.
Your body hardens and twists, becoming an avatar of power.
What follows next will depend upon your relationship with your Muse, and the situation, but you should at the very least expect it will result in you gaining considerable offensive capabilities.
Your Muse will be watching what fn 2 Might.
Icon Attunement
Pre-req: Icon
So long as you are on 2 or more hits:
any call which would drop you to 0 hits drops you to 1 hit, instead.
Every time you reduce an opponent to 0 hits, take a HEAL 1.
In addition, once per adventure, you may regain all your lost Might. Roleplay this accordingly.
Might
Gain 2 Might.
Lv4
Thrill of Battle
If you are on 2 or fewer hits, you are IMMUNE to physical effect calls.
Might
Gain 2 Might.
Lv5
Echoes of Self
Pre-req: Icon Attunement
For one encounter per adventure, your body is suffused with an overwhelming violent power as you feel yourself become an instrument of destruction.
Every time you drop someone to 0 hits, gain 2 Might.
Personal Vow
You may, once ever, make a personal vow.
This represents your unique relationship to your Muse.
When you purchase this skill, contact the LARPO.
Together we will work out the advantages and drawbacks of this vow.
rod.1513178345.txt.gz · Last modified: 2017/12/13 15:19 by gm_seb