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shroud [2017/09/19 23:33]
gm_matthew created
shroud [2018/08/15 19:43] (current)
gm_matthew
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 ======Shroud====== ======Shroud======
-{{gdraw>​1nJE4w-WvDHwVLj2ZGKBJMlso26q9FdeXnwY2igMujLs width=1000 center}} 
  
 ====Class Feature: Initiate'​s Vow==== ====Class Feature: Initiate'​s Vow====
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   * You will lose all your Might for the adventure. ​   * You will lose all your Might for the adventure. ​
  
-====Acts==== +====Class Feature: Might=====
-===Shroud from Sight=== +
-  * Light bends around you leaving your form invisible.  +
-  * You may call DISAPPEARING. +
-  * As long you move slowly are little more than a shimmer in the air. +
-  * Call APPEARING if you move quickly or make a call when in this form. +
  
-===Secrets ​hidden ​from self===+  * Each Act costs 1 Might to perform. 
 +  * Might is restored between encounters. 
 +  * Each Paladin begins with 3 Might.  
 +  * Your maximum Might can be increased by purchasing the '​Might'​ Paladin Skill. 
 + 
 +====Class Feature: Affiliation==== 
 + 
 +  * As a starting level Shroud Paladin, gain the [[:​general_skills#​affiliate|Affiliate]] skill for your Order for free.  
 + 
 +=====Acts===== 
 +  * You must purchase Acts with XP as you would normal skills. 
 +====Lv1==== 
 +===Silent Death=== 
 +  * You may call BACKSTAB on your next blow with any weapon. 
 +===Eviscerate=== 
 +  * You may call WOUND by weapon blow. 
 +===Secrets ​Hidden ​from Self===
   * You may hide knowledge deep within your mind such that even you do not remember it.    * You may hide knowledge deep within your mind such that even you do not remember it. 
   * This knowledge is then inaccessible to everyone - even you - until you perform this act again to retrieve it or a condition you specify is met.    * This knowledge is then inaccessible to everyone - even you - until you perform this act again to retrieve it or a condition you specify is met. 
   * You may choose whether you remember having forgotten or not.   * You may choose whether you remember having forgotten or not.
  
-===Mute the signs of distinctive form=== 
-  * For the rest of the encounter your features are oddly blurry and indistinct. 
-  * No one will be able to accurately describe you afterwards. 
  
-===Harmless visage=== +====Lv2==== 
-  * You are good at looking harmless and unobtrusive.  +===Whirling Disguise Trick=== 
-  * Provided you are not doing anything extravagant ​you may call IGNORE ME at anyone who approaches. ​ +//Pre-req: Disguise// 
-  They will find something more interesting to do.  +  * You may instantaneously apply a new disguise by spinning in a circle
-  Note that this only works in public places+  * Furthermore, ​you may change how you ping to one of the following by using this skill: 
-  In private areas even being there is calling attention ​to yourself.+       ​No ping 
 +       ​Ping as Shroud, Throne, Wheel, Torch, Rod, Unknown Paladin
 +       ​Ping as affiliated ​to Conflict, Connection, Erosion, Perfection plane.  
 +       * Ping as Forest.
  
-===Silent Death===+===Shroud from Sight=== 
 +//Pre-req: Stealth//
  
-  * You may call BACKSTAB 20 on your next blow.+  * You may use this Act:  
 +  * You may enter stealth after only 3 seconds of concentration.  
 +  * After dropping someone or successfully backstabbing someone you may instead do so instantly.
  
-===Domain of Shadow===+===Shadow ​Safe=== 
 +  * By touching an item of weapon size or smaller you may hide it within your shadow.  
 +  * You may then retrieve it again with a further use of this Act. 
 +  * Additionally when you enter Stealth, you may use this Act: take a willing ally within weapons reach with you.
  
-  ​You may call DOMAIN OF SHADOWS on your next melee blow+====Lv3==== 
-  * You and the target vanish from the encounter ​for the next 30 seconds+===Playing Dead=== 
-  * If they die during ​this time their body never returns+ 
-  * Your target has to be caught unaware for this call to work, otherwise they take SINGLE instead +  ​When you use this act, drop to 0 hits and start bleeding out. 
 +  * At any point during your death count, you may call HEAL X, where X is the number of hits you had prior to using this ability. 
 + 
 +===Steal Vitality=== 
 +  * You may HEAL for the damage you deal on your next blow.  
 +  * If you successfully BACKSTAB someone ​this counts as a HEAL 4. 
 +====Lv4==== 
 + 
 +===Cowed by Darkness=== 
 + 
 +  * Call MASS FEAR
  
 ===Steal the Face=== ===Steal the Face===
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   * With another use of this act you may don the face.    * With another use of this act you may don the face. 
   * With another use of this act you may restore your original face.    * With another use of this act you may restore your original face. 
-  * The stolen face is subsequently destroyed ​when overwritten in this way.+  * The stolen face returns to its original owner when overwritten in this way.
  
-===Steal the vitality=== +====Lv5==== 
-  * You may steal the very life from your foes. +===Path of Shadow===
-  * Call HEAL X on yourself, where X is the DAMAGE you deal on your next blow.+
  
-===Whirling disguise trick===+  * You may hide within another'​s shadow.  
 +  * Your target must be willing or unconscious. 
 +  * When hiding within someone'​s shadow you cannot be seen but are fully aware of what is going on around you. 
 +  * You may, if you wish, talk to the person in a voice that only they can hear. 
 +  * You may leave the shadow at will.  ​
  
-  * You may instantaneously apply a new disguise by spinning in a circle.  +===Domain ​of Shadow===
-  * The quality ​of the disguise depends on your normal disguise skill. ​+
  
-===Path ​of Shadow===+  * Twice per encounter, if you strike a target by a melee blow, you may call a TIME FREEZE. 
 +  * Both you and the target ​of the call should relocate themselves to an area separate from the current encounter (like with a psychic combat, except without the rules for psychic combats). 
 +  * Once there call TIME IN. You may then talk or fight uninterrupted for the next 30s. 
 +  * After 30s, you and the target place two fingers in the air and return to the encounter (in the place they left it, as best they are able) and drop your fingers. 
 +  * Those that die in the Domain of Shadows do not return.  
 +  * You should brief this ability at the start of any LARP you play. 
  
-  * Your body temporarily dissolves into formless shadow. ​ 
-  * Whilst in this form you may not call damage but take all damage as HALF.  
-  * You may also slip through any gap through which light can pass.  
  
-===Liars tongue=== 
-  * You may use this reactively to call RESIST to any effect which is attempting to get you to reveal secrets. 
  
-===Blade of shadow=== 
-  * You manifest a shadowy weapon in your hand which lasts for the encounter. ​ 
-  * This counts as a standard version of any weapon you can use. 
  
-===Touch of unlocking=== 
  
-  * Any lock which you could open given time you may do so instantly just by touching it. 
  
-===Shadow Safe=== 
-  * By touching an item of weapon size or smaller you may hide it within your shadow. ​ 
-  * You may then retrieve it again with a further use of this act. 
  
-===Playing dead=== 
  
-  * You may sequester part of your life away for safe keeping. ​ 
-  * When using this ability choose how many body hits you are sequestering away, your current and maximum body hits drop by this amount. ​ 
-  * You may choose to restore these body hits at any time (so long as you have not bled to death). 
-  * This can be used to trick an enemy into believing you are near-death, but is usually used as a safety-net against bleeding to death. 
  
-====Skills=== 
  
-{{section>​genericskills#​flanker&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} + 
-{{section>​genericskills#​ambusher&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} +   
-{{section>​genericskills#​disguise&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} + 
-{{section>​genericskills#​larceny&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} + 
-{{section>​genericskills#​Legerdemain&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} + 
-{{section>​genericskills#​edificier&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} + 
-{{section>​genericskills#​guide&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} + 
-{{section>​genericskills#​streetwise&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}}+ 
  
  
-===A thousand faces=== 
  
-  * You have a large number of convincing disguises, and fabricated evidence to support who you are claiming to be at any time. You can put together a new disguise of this quality with a few hours work in any settlement. 
-  * This lets you look like someone else but not a specific someone else unless the people you are attempting to fool know them only by reputation. 
  
-===Shroud'​s Embrace=== 
  
-  * Once per adventure you may extend yourself further than normal accomplishing a mighty feat within purview. ​ 
-  * For example you could make it so that nothing that happens in the encounter will be noticed by those outside. 
  
-===Commend to shadow=== 
  
-  * Whenever you execute someone you may choose to have their body disintegrate along with their belongings. ​ 
-  * There is still a very faint residue left behind which the skilled or paranoid might be able to detect. 
  
-===Cipher=== 
  
-  * You have been trained in ciphers by your order. ​ 
-  * You can recognise and understand most common ciphers and have the ability to devise your own or attempt to decrypt more esoteric ones.  
-  * You also gain the ability to make convincing forgeries of documents. 
  
-===Master of Shadows===+=====Skills=====
  
-  * Your criminal talents have improved.  +====Lv1====
-  * You can now pick complicated locks such as those on safes.  +
-  * You also have a fair chance at avoiding the attention of even alert guards.+
  
-====Icon====+===Icon===
   * You have made an icon to the Muse you follow. ​   * You have made an icon to the Muse you follow. ​
   * Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.   * Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.
   * The responses, if they arrive are generally cryptic.   * The responses, if they arrive are generally cryptic.
   * Icons are hard to lose or break.   * Icons are hard to lose or break.
-  * If either occurs, they will likely find there way back to the paladin, restored, after a couple of encounters.+  * If either occurs, they will likely find their way back to the paladin, restored, after a couple of encounters.
  
   * For paladins of the Shroud the icon is most often an item of clothing.   * For paladins of the Shroud the icon is most often an item of clothing.
-  * This counts as instilled light armour ​with the following [[quality|qualities]]:​ unobtrusivedurabledurable+  * Whenever you execute someone you may touch this icon to them: 
 +  * Their body disintegrates along with their belongings.  
 +  * There is still a very faint residue left behind which the skilled or paranoid might be able to detect. 
 +  * In additionwhile in possession of this Iconyou are IMMUNE to BACKSTAB.
  
-===Icon ​Atunement===+===Sense Devotion=== 
 + 
 +  * You may sense other paladins or Muses.  
 +  * In addition, you can tell whether a paladin you meet is following the same path as you.  
 +  * At GM discretion, you can sense significant acts which have taken place recently in the vicinity. 
 + 
 +====Lv2==== 
 +===Witness=== 
 +//​Pre-req: ​Icon// 
 +  * You can use your Icon to draw your Muse's attention more closely. 
 +  * Once per adventure, you may call THE SHROUD IS WATCHING.  
 +  * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly. 
 + 
 +===Undercover Agent (Downtime)==== 
 +  * You may spend this downtime action infiltrating a particular organisation. 
 +  * You may act as if you had the '​Affiliation'​ skill with that organisation. 
 +  * If you use this ability again, you lose the benefits you gained from its last use.  
 + 
 +===Might=== 
 +  * Gain 2 Might. 
 + 
 +====Lv3==== 
 +===Shroud'​s Embrace=== 
 + 
 +  * Once per adventure you may perform a great feat within your Muse's purview. 
 +  * For example, you could make it so that nothing that happens in the encounter will be noticed by those outside. 
 +  * There are also two standard combat applications of this feat that you may use without GM consultation:​ 
 +  * Gain 3 uses of MASS WOUND ARM or MASS WOUND LEG 
 +  * Gain your maximum hits into a separate pool, as per //Playing Dead//, that can you use to call HEAL X on yourself any time during your death count.  
 + 
 +===Icon Attunement=== 
 +//Pre-req: Icon//
   * Your Icon gains the ability to transform, changing its colour or shape at will.   * Your Icon gains the ability to transform, changing its colour or shape at will.
 +  * In addition, once per adventure, you may regain all your lost Might. Roleplay this accordingly.
 +
 +===Might===
 +  * Gain 2 Might.
 +
 +====Lv4====
 +
 +===Juristiction of Shadows===
 +
 +  * You may state you have jurisdiction over an event and produce the documents to back this up, in order to gain a measure of control over the situation. ​
 +  * This is virtually always feasible within the City where no one understands the full spread of bureaucracy.
 +  * Outside the city it is likely to need some prior knowledge of who you are interacting with and a plan to work. 
 +  * You may also use this in uptime as well as as a downtime action.
 +
 +===Might===
 +  * Gain 2 Might.
 +
 +====Lv5====
  
 ===Echoes of Self=== ===Echoes of Self===
-  ​* For one encounter per adventure ​your icon comes alive whipping around ​you and foiling the blades of your foes.  +//Pre-req: Icon Attunement//​ 
-  * Once every 10 seconds you may call WOUND against ​limb someone has just struck ​you with.+  ​* For one encounter per adventure you may move freely during stealth 
 + 
 +===Personal Vow=== 
 + 
 +  * You may, once ever, make personal vow. 
 +  * This represents your unique relationship to your Muse.   
 +  * When you purchase this skill, contact the LARPO 
 +  * Together we will work out the advantages and drawbacks of this vow. 
shroud.1505864035.txt.gz · Last modified: 2017/09/19 23:33 by gm_matthew