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supplementary_rules [2017/12/06 21:52] gm_seb |
supplementary_rules [2018/05/02 19:46] gm_seb |
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======Supplementary Rules====== | ======Supplementary Rules====== | ||
+ | |||
+ | =====Refunding XP===== | ||
+ | |||
+ | * If a skill is ever changed after you have bought it, you may choose to un-buy it, which refunds the XP. | ||
+ | * If this would cause you to lose the pre-requisites for later skills, you may un-buy those skills too. | ||
+ | |||
+ | =====Item Attunement===== | ||
+ | |||
+ | * You can only attune to one set of equipment (e.g. a loadout) at the start of each encounter. | ||
+ | * You can only gain the benefit of instillments in items you have attuned to. | ||
+ | |||
+ | =====Throwing Dagger Sets===== | ||
+ | |||
+ | * A set of throwing daggers is six daggers, preferentially of the same type, so we can easily track which daggers are whose and reduce the chance of them going missing. | ||
+ | |||
+ | =====Carrying Multiple Weapons===== | ||
+ | |||
+ | * It is possible to carry multiple weapons (e.g. weapon(s) in addition to the one(s) you are carrying), but these must be physrepped. | ||
+ | * When picking weapons at the start of the LARP, and you want to take multiple weapons, you should give due consideration to a) make sure that each player gets a pick before you take any additional weapons; b) don't deprive the monster party of all of a particular type of weapon unless the GM says this is OK. | ||
+ | |||
+ | =====Weapon Categories===== | ||
+ | |||
+ | * The LARPOs have the final say in which weapons and shields belong to which categories. | ||
+ | |||
+ | =====WOUND calls and weapon loadouts===== | ||
+ | |||
+ | * If you are carrying a 2h weapon, and take a WOUND in one arm, you may defend yourself by moving the 2h weapon safely in the other hand, but you may not attack with it. | ||
+ | * If you are carrying a single 1h weapon, and take a WOUND in that arm, you may take that weapon with your un-WOUNDed arm and fight with it as normal. | ||
+ | =====Alternative Psychic Combat (Experimental)===== | ||
+ | |||
+ | * Instead of fighting a one-on-one psychic combat, you may choose to play rock paper scissors: | ||
+ | * Every time you lose a round of RPS, lose a psyche hit. | ||
+ | * The first to 0 loses. | ||
=====Leaving an Encounter====== | =====Leaving an Encounter====== |