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supplementary_rules
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supplementary_rules
This is an old revision of the document!
Table of Contents
Supplementary Rules
Leaving an Encounter
Retirement
Fluff Freeforms
Herald of Echoes
Supplementary Rules
Leaving an Encounter
It is possible to leave an encounter once it has started.
Unless otherwise specified, it takes the following to leave an encounter:
60s of fleeing whilst not being actively pursued
60s of hiding whilst not being discovered.
Choosing to leave the encounter after meeting these conditions is voluntary.
Once you have left an encounter, place your fingers in the air and call DISAPPEARING.
Once you have left an encounter, you cannot rejoin it.
Retirement
Retirement will permanently render a character unplayable.
Any character may retire by using any skill they know if they can think of an appropriately dramatic use;
Consult a GM or call a TIME FREEZE as necessary.
Certain skills within the game grant specific retirement abilities.
Retirement is intended to be the opportunity to end your character's story in a dramatic fashion on your own terms.
Fluff Freeforms
Animus encourages the running of multiple fluff freeforms.
The LARPO should approve the time/date of the freeform.
The runner/host gets 1XP, once they have submitted a writeup.
The writeup should at minimum contain a list of bulletpointed facts.
PCs cannot use per adventure abilities or do anything which would require a GM call.
These freeforms do not trigger downtime actions or end-of-adventure abilities.
Herald of Echoes
Noncombatants may elect to play a Herald of Echoes, who are part of the player party.
Heralds are visible and audible, but intangible.
Heralds should keep two fingers in the air during combat to indicate they are not valid targets.
Heralds cannot purchase skills, have no hits, cannot wield weapons and may call VOID to any effect.
Heralds should not be counted by GMs when determining player:monster ratios.
Herald players will gain a special brief and a roleplaying effect.
If they wish, Heralds gain access to the following ranged calls each encounter, depending on the level of the adventure.
Level 1-5: 2 FIGHT ON!
Level 2-5: 1 REPEL.
Level 3-5: 1 STAGGER.
Level 4-5: 1 STASIS.
Level 5: 1 BREAK.
supplementary_rules.1512597147.txt.gz
· Last modified: 2017/12/06 21:52 by
gm_seb
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