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supplementary_rules

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Supplementary Rules

Leaving an Encounter

  • It is possible to leave an encounter once it has started.
  • Unless otherwise specified, it takes the following to leave an encounter:
  • 60s of fleeing whilst not being actively pursued
  • 60s of hiding whilst not being discovered.
  • Choosing to leave the encounter after meeting these conditions is voluntary.
  • Once you have left an encounter, place your fingers in the air and call DISAPPEARING.
  • Once you have left an encounter, you cannot rejoin it.

Retirement

  • Retirement will permanently render a character unplayable.
  • Any character may retire by using any skill they know if they can think of an appropriately dramatic use;
  • Consult a GM or call a TIME FREEZE as necessary.
  • Certain skills within the game grant specific retirement abilities.
  • Retirement is intended to be the opportunity to end your character's story in a dramatic fashion on your own terms.

Fluff Freeforms

  • Animus encourages the running of multiple fluff freeforms.
  • The LARPO should approve the time/date of the freeform.
  • The runner/host gets 1XP, once they have submitted a writeup.
  • The writeup should at minimum contain a list of bulletpointed facts.
  • PCs cannot use per adventure abilities or do anything which would require a GM call.
  • These freeforms do not trigger downtime actions or end-of-adventure abilities.

Herald of Echoes

  • Noncombatants may elect to play a Herald of Echoes, who are part of the player party.
  • Heralds are visible and audible, but intangible.
  • Heralds should keep two fingers in the air during combat to indicate they are not valid targets.
  • Heralds cannot purchase skills, have no hits, cannot wield weapons and may call VOID to any effect.
  • Heralds should not be counted by GMs when determining player:monster ratios.
  • Herald players will gain a special brief and a roleplaying effect.
  • If they wish, Heralds gain access to the following ranged calls each encounter, depending on the level of the adventure.
  • Level 1-5: 2 FIGHT ON!
  • Level 2-5: 1 REPEL.
  • Level 3-5: 1 STAGGER.
  • Level 4-5: 1 STASIS.
  • Level 5: 1 BREAK.
supplementary_rules.1512597147.txt.gz · Last modified: 2017/12/06 21:52 by gm_seb