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supplementary_rules
This is an old revision of the document!
Table of Contents
Supplementary Rules
Leaving an Encounter
Retirement
Supplementary Rules
Leaving an Encounter
It is possible to leave an encounter once it has started.
Unless otherwise specified, it takes the following to leave an encounter:
60s of fleeing whilst not being actively pursued
60s of hiding whilst not being discovered.
Choosing to leave the encounter after meeting these conditions is voluntary.
Once you have left an encounter, place your fingers in the air and call DISAPPEARING.
Once you have left an encounter, you cannot rejoin it.
Retirement
Retirement will permanently render a character unplayable.
Any character may retire by using any skill they know if they can think of an appropriately dramatic use;
Consult a GM or call a TIME FREEZE as necessary.
Certain skills within the game grant specific retirement abilities.
supplementary_rules.1511393465.txt.gz
· Last modified: 2017/11/22 23:31 by
gm_seb
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