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supplementary_rules

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Supplementary Rules

Leaving an Encounter

  • It is possible to leave an encounter once it has started.
  • Unless otherwise specified, it takes the following to leave an encounter:
  • 60s of fleeing whilst not being actively pursued
  • 60s of hiding whilst not being discovered.
  • Choosing to leave the encounter after meeting these conditions is voluntary.
  • Once you have left an encounter, place your fingers in the air and call DISAPPEARING.
  • Once you have left an encounter, you cannot rejoin it.

Retirement

  • Retirement will permanently render a character unplayable.
  • Any character may retire by using any skill they know if they can think of an appropriately dramatic use;
  • Consult a GM or call a TIME FREEZE as necessary.
  • Certain skills within the game grant specific retirement abilities.
supplementary_rules.1511393465.txt.gz · Last modified: 2017/11/22 23:31 by gm_seb