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supplementary_rules [2018/03/22 10:11]
gm_seb
supplementary_rules [2018/10/10 18:57] (current)
gm_seb
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   * You can only attune to one set of equipment (e.g. a loadout) at the start of each encounter.   * You can only attune to one set of equipment (e.g. a loadout) at the start of each encounter.
-  * You can only gain the benefit of instillments, the weapon talent and weapon expertise skills ​in items you have attuned to. +  * You can only gain the benefit of instillments in items you have attuned to. 
  
 +=====Throwing Dagger Sets=====
 +
 +  * A set of throwing daggers is six daggers, preferentially of the same type, so we can easily track which daggers are whose and reduce the chance of them going missing.
  
 =====Carrying Multiple Weapons===== =====Carrying Multiple Weapons=====
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   * The LARPOs have the final say in which weapons and shields belong to which categories.  ​   * The LARPOs have the final say in which weapons and shields belong to which categories.  ​
 +
 +=====WOUND calls and weapon loadouts=====
 +
 +  * If you are carrying a 2h weapon, and take a WOUND in one arm, you may defend yourself by moving the 2h weapon safely in the other hand, but you may not attack with it. 
 +  * If you are carrying a single 1h weapon, and take a WOUND in that arm, you may take that weapon with your un-WOUNDed arm and fight with it as normal. ​
 +=====Alternative Psychic Combat (Experimental)=====
 +
 +  * Instead of fighting a one-on-one psychic combat, you may choose to play rock paper scissors:
 +      * Every time you lose a round of RPS, lose a psyche hit.
 +      * The first to 0 loses.
  
 =====Leaving an Encounter====== =====Leaving an Encounter======
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   * If they wish, Heralds gain access to the following ranged calls each encounter, depending on the level of the adventure.   * If they wish, Heralds gain access to the following ranged calls each encounter, depending on the level of the adventure.
-  * Level 1-5FIGHT ON! +  * Level 1: +1 FIGHT ON!, 1 REPEL, ​ 1 ROLEPLAY INSPIRATION or ROLEPLAY DETERMINATION 
-  * Level 2-5: 1 REPEL. +  * Level 2: +1 FIGHT ON!, 1 REPEL 
-  * Level 3-5: 1 STAGGER. +  * Level 3: +STASIS, 1 REPEL 
-  * Level 4-5: 1 STASIS. +  * Level 4: +1 STASIS, 1 REPEL  ​ 
-  * Level 5: 1 BREAK. ​ +  * Level 5: +STUN, 1 REPEL  
  
supplementary_rules.1521713480.txt.gz · Last modified: 2018/03/22 10:11 by gm_seb