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printandplay:wheel_paladin [2017/10/04 10:39] gm_seb created |
printandplay:wheel_paladin [2018/09/26 18:56] (current) gm_seb |
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| - | ======Wheel Paladin====== | + | ======Wheel Paladin (★)====== |
| =====Stats===== | =====Stats===== | ||
| - | * 8 hits (wearing armour) | + | * 6 hits |
| - | * 4 psyche | + | * 6 psyche |
| - | * 5 DODGE per encounter (single weapon; spending 3 might) | + | * 3 Might |
| - | * 2 MENTAL RESIST per encounter (single weapon) | + | * Wields Balanced: Gain a RESIST. You can only use this RESIST when on full hits. |
| - | * Call IMMUNE to STAGGER | + | * Affiliation: Foresters Guild; Order of the Wheel |
| - | * Wields Blade: returns to user if lost. | + | |
| - | * With 10s Medical Roleplay, you may call HEAL 1 on yourself or an ally | + | |
| - | * Affiliation: Foresters Guild | + | |
| * Home District: Outside the Embrace | * Home District: Outside the Embrace | ||
| - | * 5XP spent | + | |
| ====Class Feature: Initiate's Vow==== | ====Class Feature: Initiate's Vow==== | ||
| - | * I will always choose action over inaction. | + | * I will always accept the call to adventure. |
| * You should roleplay this vow accordingly. | * You should roleplay this vow accordingly. | ||
| Line 27: | Line 24: | ||
| * Each Act costs 1 Might to perform. | * Each Act costs 1 Might to perform. | ||
| * Might is restored between encounters. | * Might is restored between encounters. | ||
| - | * Each Paladin begins with 2 Might. | + | * Each Paladin begins with 3 Might. |
| - | * Your maximum Might can be increased by purchasing the 'Might' Paladin Skill. | + | ====Class Feature: Affiliation==== |
| + | * Gain the [[:general_skills#affiliate|Affiliate]] skill for your Order. | ||
| =====Paladin Skills===== | =====Paladin Skills===== | ||
| - | + | =====Acts===== | |
| - | ===Might=== | + | |
| - | * Gain one Might. | + | |
| - | + | ||
| - | + | ||
| - | =====Wheel Paladin Acts===== | + | |
| ===Effortless Evasion=== | ===Effortless Evasion=== | ||
| Line 42: | Line 36: | ||
| * You may use this act reactively (i.e. in response to someone making a melee call against you). | * You may use this act reactively (i.e. in response to someone making a melee call against you). | ||
| - | =====Wheel Paladin Skills===== | + | ===Charge!=== |
| - | + | * At the end of a uninterrupted charge of at least 5m, you may call STAGGER 5 at the target of your charge. | |
| - | ===Icon=== | + | |
| - | + | ||
| - | * You have made an icon to the Muse you follow. | + | |
| - | * Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter. | + | |
| - | * The responses, if they arrive are generally cryptic. | + | |
| - | * Icons are hard to lose or break. | + | |
| - | * If either occurs, they will likely find there way back to the paladin, restored, after a couple of encounters. | + | |
| - | + | ||
| - | * Some Wheel Paladins have a small wheel-shaped amulet, whilst others have a full sized wheel which trundles along behind them. | + | |
| - | * As long as the wheel is intact and in the Paladin's possession, they may sense other nearby beings on any road they are on. | + | |
| - | * In addition, you are IMMUNE to STAGGER. | + | |
| =====Weapon Skills===== | =====Weapon Skills===== | ||
| Line 60: | Line 43: | ||
| ===Weapon Specialisation=== | ===Weapon Specialisation=== | ||
| - | * Blades: Pick one quality. Your weapon gains this quality. | + | * Balanced: Gain a RESIST. You can only use this RESIST when on full hits. |
| - | * **Returning**, If lost, your item will find its way back to you over the course of the next couple of encounters. | + | |
| =====Fighting Style Skills===== | =====Fighting Style Skills===== | ||
| - | ===Single Weapon==== | + | ====Single Weapon Focus==== |
| - | ===Duellist=== | + | //Uses a one-handed weapon with nothing in the off-hand// |
| - | * Whilst fighting with a single weapon, with nothing in your offhand: | + | |
| - | * Gain two DODGE calls. | + | * When you adopt the Single Weapon Focus fighting style, you may not hold a weapon or shield your off-hand for the rest of the encounter. |
| + | * You may swap your off hand / weapon hand freely so long as one hand remains the off-hand. | ||
| + | * You may still throw Ichorwerk with your off-hand. | ||
| + | * This hand still counts as a free hand for the purposes of spellcasting and other non-weapon abilities. | ||
| + | |||
| + | ====Single Weapon==== | ||
| ===Resolute Companion=== | ===Resolute Companion=== | ||
| - | //Pre-req: Duellist// | + | * When you adopt this fighting style: gain one DODGE against every monster physrep. |
| - | * Whilst fighting with a single weapon, with nothing in your offhand: | + | |
| - | * You gain two MENTAL RESISTS per encounter. | + | |
| + | ===Duellist=== | ||
| + | //Pre-req: Resolute Companion// | ||
| + | * When you adopt this fighting style: you may triple any remaining weapon calls from the Weapon Talent and Weapon Mastery skills for this weapon. | ||
| + | |||
| + | =====Body Skills===== | ||
| + | |||
| + | ===Adrenaline=== | ||
| + | * Whenever being healed (by HEAL or FIGHT ON) from 0 hits, | ||
| + | * You may take an AGILITY. | ||
| =====Contacts Skills===== | =====Contacts Skills===== | ||
| - | ===Affiliate - Foresters Guild=== | + | ===Affiliate - Foresters Guild; Order of the Wheel=== |
| * You have basic contacts with an organisation. | * You have basic contacts with an organisation. | ||
| * You can generally get to see someone relatively important within the organisation. | * You can generally get to see someone relatively important within the organisation. | ||