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printandplay:wheel_paladin

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Wheel Paladin

Stats

  • 8 hits (wearing armour)
  • 4 psyche
  • 5 DODGE per encounter (single weapon; spending 3 might)
  • 2 MENTAL RESIST per encounter (single weapon)
  • Call IMMUNE to STAGGER
  • Wields Blade: returns to user if lost.
  • With 10s Medical Roleplay, you may call HEAL 1 on yourself or an ally
  • Affiliation: Foresters Guild
  • Home District: Outside the Embrace
  • 5XP spent

Class Feature: Initiate's Vow

  • I will always choose action over inaction.
  • You should roleplay this vow accordingly.
  • This vow allows you to use Might to perform the Acts below.
  • If you ever feel as though you have violated your vow, let the GM know:
  • You will lose all your Might for the adventure.

Class Feature: Might

  • Each Act costs 1 Might to perform.
  • Might is restored between encounters.
  • Each Paladin begins with 2 Might.
  • Your maximum Might can be increased by purchasing the 'Might' Paladin Skill.

Paladin Skills

Might

  • Gain one Might.

Wheel Paladin Acts

Effortless Evasion

  • Gain a DODGE.
  • You may use this act reactively (i.e. in response to someone making a melee call against you).

Wheel Paladin Skills

Icon

  • You have made an icon to the Muse you follow.
  • Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.
  • The responses, if they arrive are generally cryptic.
  • Icons are hard to lose or break.
  • If either occurs, they will likely find there way back to the paladin, restored, after a couple of encounters.
  • Some Wheel Paladins have a small wheel-shaped amulet, whilst others have a full sized wheel which trundles along behind them.
  • As long as the wheel is intact and in the Paladin's possession, they may sense other nearby beings on any road they are on.
  • In addition, you are IMMUNE to STAGGER.

Weapon Skills

Weapon Specialisation

  • Blades: Pick one quality. Your weapon gains this quality.
  • Returning, If lost, your item will find its way back to you over the course of the next couple of encounters.

Fighting Style Skills

Single Weapon

Duellist

  • Whilst fighting with a single weapon, with nothing in your offhand:
    • Gain two DODGE calls.

Resolute Companion

Pre-req: Duellist

  • Whilst fighting with a single weapon, with nothing in your offhand:
    • You gain two MENTAL RESISTS per encounter.

Contacts Skills

Affiliate - Foresters Guild

  • You have basic contacts with an organisation.
  • You can generally get to see someone relatively important within the organisation.
  • Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
  • You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/wheel_paladin.1507113547.txt.gz · Last modified: 2017/10/04 10:39 by gm_seb