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calls

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Standard Calls

How Calls Work

  • A call is a word or phrase you say out loud to indicate something has happened.
  • The effects and categories of calls are described below.
  • Sometimes people will call a number after an effect call. This overrides the standard duration of that call.
  • For example, a BREAK is normally 10s. BREAK 5 is a BREAK call, but it only lasts 5 seconds.

Damage Calls

  • Whenever you hit somebody successfully with a weapon, this does one point of damage.
  • You do not need to call anything, but may call SINGLE if you think they have not noticed or may miss the blow.
  • Other damage calls, like ZERO, DOUBLE, TRIPLE, QUAD, QUINT or DEC, exist.
  • These do 0,2,3,4,5 and 10 points of damage respectively.

Taking Calls

  • Weapons, bucklers and shields block damage, but not effect calls.
  • A hand holding a weapon counts as that weapon for purposes of taking calls.
  • The head is not a valid target for attacks and, as such, all calls which target the head can be ignored.

Physical Effect Calls

Wound

Duration: 10s

  • Your limb has been disabled by a vicious blow.
  • If you are wounded in the arm, it goes limp, and you cannot use it to defend yourself or make calls.
  • If you are wounded in a single leg, it becomes useless, and you cannot move it, but you can pivot.
  • If you are wounded in both legs, you cannot move.
  • If you are struck on the torso with a WOUND call, apply the effects to the limb nearest the struck area.
  • When called at range, the target chooses which limb to take the call on, unless the ranged call further specifies the type of limb affected (e.g. WOUND LEG).

Repel

Duration: 10s

  • You have back by a powerful force.
  • You must move directly away from the person who delivered this call.
  • Turn around and move in a straight line as best you can.
  • You may call DODGE to any melee attack that hits you during the duration of the call.
  • You cannot make calls by melee or call damage while under this effect.
  • If you do hit someone by melee, you must call ZERO.
  • Do not move backwards, and move at a safe speed.
  • REPEL expires early if you would hit a large obstacle or another person.
    • If this occurs, take a STAGGER.

Stagger

Duration: 1s

  • You are struck by a powerful blow.
  • Place the palm of one hand on the floor.
  • Count to one, then stand back up again.
  • You may defend yourself with one hand, move, and make calls as normal during this time.
  • Roleplay being winded or caught off-guard.

Backstab

Duration: Instant

  • This is called against the target's back after sneaking up on them.
  • What the call does depends on if the target was taken by surprise.
  • You did not see the attack coming:
    • Take a QUINT (5 points of damage).
    • You cannot DODGE or RESIST the call.
  • You did see the attack coming:
    • Call RESIST.

Heal X

Duration: Instant

  • Regain X body hits.
  • You cannot gain body hits above your maximum in this way.

Fight On!

Duration: 30s

  • Only affects you if you are on 0 hits.
  • Regain 6 hits.
  • You cannot gain body hits above your maximum in this way.
  • If you receive any healing (i.e. a HEAL call) this call expires immediately with no further effect.
  • Otherwise, at the end of the duration, you drop to 0 hits.

Mental Effect Calls

Fear

Duration: 10s

  • You are overwhelmed by fear.
  • You can't attack the object of your fear unless they attack you first.
  • You should make way for them if they try and move past you.

Break

Duration: 10s

  • Your ability to interact with the world has been impaired.
  • You cannot make effect calls by melee.
  • You cannot call damage by melee. If you do hit someone by melee, you must call ZERO.
  • If you have a shield: take any damage by melee which hits the shield as though it hit your shield arm instead.

Other Calls

Curse

Duration: Instant

  • You have been afflicted with a curse of the body or the soul.
  • You will need to check with the GM at the end of the encounter to discover the effects of the curse.
  • Roleplay effects will be provided at this time.

Resist

Duration: Instant

  • Called as a reaction to an effect call.
  • The effect part of the call has been avoided.
  • The resist calls that are granted by skills are typically either a MENTAL or PHYSICAL RESIST.
  • These may only be used to resist effect calls of their respective type.

Dodge

Duration: Instant

  • Called as a reaction to a call delivered by melee.
  • The effect and damage parts of the call have both been avoided.

Immune

Duration: Instant

  • Called as a reaction to any effect call.
  • The effect part has been avoided.
  • Immune indicates that a target cannot ever be affected in this way.

Disappearing and Appearing

Duration: Varies

  • You have disappeared. Place two fingers in the air to indicate this.
  • You may not make calls or attack while under DISAPPEARING.
  • If are struck by a MASS call while under DISAPPEARING, this causes the DISAPPEARING call to instantly expire.
  • When the DISAPPEARING duration expires, drop your fingers to indicate that you visible. You may call APPEARING at this time, but this is not mandatory unless specified.
  • You should wait a few seconds after before making any other calls.
  • You may voluntarily end a DISAPPEARING call early.

Agility

Duration: 10s

  • You may call DODGE to any blow that hits you by melee.
  • You may not make calls or call damage during this time.
  • You must remain in motion, or else this effect expires.

Call Modifiers

Mass X

  • This call modifies an existing call, e.g. MASS STAGGER.
  • Everybody within a 5m radius of the person who made the call takes the effect.
  • The person making the call is unaffected.

Blast X

  • This call modifies an existing call, e.g. BLAST REPEL.
  • When hit by a BLAST X, you should immediately call MASS X.
  • This MASS call affects you as well.

Nonstandard Calls

  • If a call is not listed here, it is a nonstandard call.
  • Players with nonstandard calls must brief them at the start of the adventure.
calls.1512427386.txt.gz · Last modified: 2017/12/04 22:43 by gm_seb