You can add up to 2 XP from your personal pool to purchase more skills.
You may purchase these skills from the General Skills page or from your Class page.
Some skills are restricted based on your level. Starting characters are always level 1.
Some skills have a pre-requisite (pre-req). This means your character must purchase the pre-requisite skill first before learning that skill.
Some skills require you to spend Favour, as well as XP. New characters have no Favour.
(4) Create a Background.
Generate a name, background and personality for your character.
(5) Pick an Organisation (Optional)
Gain the Affiliate skill with any one organisation of your choice.
You can suggest a new kind of organisation that does not exist in the wiki; this will be subject to LARPO approval.
Alternatively, you can choose to keep this free Affiliation pick until later in your character's story to gain an in with an organisation when it makes sense for you to do so.
Finally, submit your character to the LARPO, who will approve it, or ask you to make changes.
Characters must be listed on the wiki in order to advance and gain XP.
If something is unclear or you'd like help building a character, you can always ask the LARPO.
(★) Print & Play
Alternatively, you can skip this process, choose one of our Print & Play character templates, and you're good to go!
Our print & play characters were created with simplicity and ease of play in mind.
Character names and background are still subject to LARPO approval.
Picking a Class in Play
If you would prefer, you may eschew taking a class as part of character creation and join a class in play, when it is narratively appropriate to do so.
If so, you may formally join a class as a downtime action.
You then gain the class features of that class for free.
Non-combatants
If you would like to accompany the player party on an adventure, but not fight, you may want to play a Herald of Echoes. These characters are not created in the same way. For more information, see the Supplementary Rules.
What Skills Do I Buy?
Sometimes it can be difficult to know which skills to pick.
We would like to stress there are no 'wrong' skill choices. There are skill picks that might be better if you want to optimize how well you do in fight, but that is only one of several valid ways of building a character.
Building a character to suit a particular kind of playstyle, or building flaws into that character, or picking skills which fit the personality or outlook of your character, are also valid approaches.
The LARPO are always happy to offer advice if you don't know what skills to pick for your character and would like some help.
(↑) Gaining XP and Levels
You gain 1XP for attending a LARP.
You gain an additional 1XP if you GM or co-GM a LARP.
All characters start at level 1.
Once your characters have gone on a certain number adventures at their current level, they must level up.
The level up thresholds are as follows:
Level 1 → Level 2: 1 adventure.
Level 2 → Level 3: 2 adventures.
Level 3 → Level 4: 2 adventures.
Level 4 → Level 5: 2 adventures.
Buying Further Skills
You can buy additional skills for your character in between adventures.
So long as you have the XP, and you follow any restrictions listed against the skill, there are no limits on how many skills you can buy in this way.
charactercreation.1520613773.txt.gz · Last modified: 2018/03/09 16:42 by gm_seb