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crime_and_punishment

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Crime and Punishment

  • In the Golden Age, there was a standardised system of criminal justice which operated with incredible fairness throughout the Empire.
  • Now things are different.
  • Each District is responsible for maintaining its own law and order. As such systems of crime and punishment vary depending on the District a crime is committed in.
  • As a rule of thumb, a crime occurs when someone important enough takes issue with a questionable act you have undertaken.
  • The more important the person, or the greater the issue taken, the worse things are likely to become for you.

Systems of Justice, by District

Imperial Boulevard

  • The Orders are strict, and take a dim view of anything which disturbs the peace.
  • However, there are some variations depending on which Order of Paladins makes the arrest.
  • Paladins of the Torch are notoriously incorruptible.

Esteban

  • Generally harsher to crimes involving damage to property or assets.
  • Generally softer on members of their own House - and others, depending on the political climate.
  • Often levy heavy fines in lieu of custodial sentences.

Telemere

  • Have an exceptionally elaborate and impenetrable system of courts and justices.
  • Possibly the fairest of all the Great Houses.
  • Often commute sentences to military service.

Rom

  • Employ a variety of planar magics in their trials.
  • Generally softer on members of their own House - and others, depending on the political climate.
  • Are willing to commute sentences for Remnants or valuable insight into the planes.

Barrens

  • Officially, there is no law in the Barrens - no law but street law.
  • Those who know better whisper of the court of the Thief Lairds; the Court of Keelen.

Wastes

  • There is no law in the Wastes. Merely anarchy.

Outside the Embrace

  • Outside the Embrace of Empire, the Foresters Guild are responsible for maintaining law and order.
  • Their justice is a pragmatic justice, and usually revolves around whether or not the crime involved the Wood of Loss and threatened the city.
  • The Order of the Wheel are officially responsible for enforcing law in their estates, but this has lapsed with the dwindling of their numbers.

Imperial Palace

  • Home of the Imperial Court.
  • One can - technically - always appeal to the Imperial Court if one does not like the judgement that has been given.
  • This may not be strictly advisable.
  • The Imperial Court is reputedly the strictest and most terrifying court of justice in Rastaban. Even petty infractions are punished to the letter of Imperial law.
  • Traitors are always tried in the Imperial Court.

Treason

  • There are certain classes of crime that are Treason.
  • Examples of these are: taking a Census, leaving one's home during an Intercalary Event, Bodily or Temporal Threat to the Silent Regent or the Council of Seven, Unlawful possession of Black Ichor, publicly purporting to disclose a list of crimes that are Treason.
  • Suspects are dragged through the Traitor's Gate into the Imperial District by hooded figures which appear from the shadows.
  • Those guilty of Treason are executed.

I've been arrested. So now what?

  • You can accept the punishment offered to you by the authority which has arrested you.
  • Depending on your Wealth, you can try and bribe your way out of the situation.
  • You can also pay your way out with Favour.
  • You can resist arrest and try to escape. If you succeed, you are then Wanted in that District, and by the faction that arrested you.
  • If you have contacts with the authority which has arrested you, you may be able to negotiate a softer sentence, or get them to overlook certain actions.
crime_and_punishment.1506856420.txt.gz · Last modified: 2017/10/01 11:13 by gm_seb