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erosion

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Erosion

Class Feature: Powered by Erosion

  • For every benefit brought by an Erosion spell, a cost must be paid.
  • This is a cost in time, represented by needing to spend a certain number of seconds concentrating.
  • This duration is listed below each spell accordingly.
  • With time, even the greatest of mountains may be eroded into dust.

Spells

Level 1

Curse of Years

10s

  • Stretching a hand towards your enemy, you begin to age them at an accelerated rate.
  • When you cast this spell, nominate a target.
  • You may call SINGLE against this target for every further 10s concentration devoted to this end.
  • You need a free hand to call this damage.
Ashes to Ashes

10s

  • Target an item that you can touch with your hand.
  • Call BREAK against the item.
Speed the Sands of Time

10s

  • You may ready a ward.
  • The next time you take an effect call:
    • You must reduce the duration of the call by 5s.
  • You may only ready one ward in this way at a time.

Level 2

Lethargy

20s

  • You sap the vitality from your foes, leaving their limbs feeling sluggish and weak.
  • Call WOUND.
Death Curse

20s

  • You may ready a death curse.
  • When you are dropped to 0 hits you may call REND at the person who dropped you.
Dust to Dust

5 minutes

  • The land around you begins to erode and decay, buildings begin to crumble, hills to recede and trees to whither and die.

Level 3

Mortal Dread

15s

  • All things fear their end. You may show others a glimpse of the dark plane.
  • Call FEAR.
Fog the Memory

60s

  • You start to erode the memory of an unresistant individual obscuring all that happened since they last slept.
  • The memory is not completely gone but everything since they last woke up is hazy.
  • They can remember what they did but generally other people appear as grey shadows and they also cannot recall exact locations or details.

Level 4

Weight of Ages

30s

  • Call BREAK.
Inevitable Doom

30s

  • Call SICKNESS.
  • For the rest of the encounter, that person takes all HEAL calls as damage instead.

Level 5

Necrosis

30s

  • You breathe out a necrosis which sweeps into your foe.
  • You are under the effect of a REND for the next 30 seconds as your lungs seize up.
  • At the end of this period you may call WOUND PERMANENT against of of the target's limbs as it falls off.
Turn the Hourglass

60s

  • Call SLAY.
  • During your concentrayion, you should roleplay narrating and announcing your target's imminent demise.
  • Pointing and cackling are not strictly necessary, but are encouraged.

Skills

Lv1

Commend to Oblivion

  • Whenever you execute someone you may choose to have their body disintegrate along with their belongings.
  • There is still a very faint residue left behind which the skilled or paranoid might be able to detect.

Lv2

Commend to Eternity (Downtime)

  • You have experience and knowledge of the industry of death. You have learned the rites and preparations associated with preparing the dead.
  • As a Downtime action: you can organise the appropriate ceremonies and rites for the dead.
  • This typically involves the body being left to decompose naturally according to the will of Erosion.
  • In addition, you can perform an autopsy on a dead body to learn more information about it.
    • This is likely to establish the cause of death, even if this was through non-mundane means.

Lv3

Death Becomes You

  • You are never as close to the plane of Erosion as you are when you lie on death's door.
  • Once per encounter: when you drop to 0 hits, you may reduce your death count by X seconds,
  • This counts as X seconds of concentration towards a spell you must cast immediately.
erosion.1506856704.txt.gz · Last modified: 2017/10/01 11:18 by gm_seb