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erosion
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erosion
This is an old revision of the document!
Table of Contents
Erosion
Class Feature: Powered by Erosion
Spells
Skills
Lv1
Lv2
Lv3
Erosion
Class Feature: Powered by Erosion
For every benefit brought by an Erosion spell, a cost must be paid.
This is a cost in time, represented by needing to spend a certain number of seconds
concentrating
.
This duration is listed below each spell accordingly.
With time, even the greatest of mountains may be eroded into dust.
Spells
Level 1
Curse of Years
10s
Stretching a hand towards your enemy, you begin to age them at an accelerated rate.
When you cast this spell, nominate a target.
You may call SINGLE against this target for every further 10s concentration devoted to this end.
You need a free hand to call this damage.
Ashes to Ashes
10s
Target an item that you can touch with your hand.
Call BREAK against the item.
Speed the Sands of Time
10s
You may ready a ward.
The next time you take an effect call:
You must reduce the duration of the call by 5s.
You may only ready one ward in this way at a time.
Level 2
Lethargy
20s
You sap the vitality from your foes, leaving their limbs feeling sluggish and weak.
Call WOUND.
Death Curse
20s
You may ready a death curse.
When you are dropped to 0 hits you may call
REND
at the person who dropped you.
Dust to Dust
5 minutes
The land around you begins to erode and decay, buildings begin to crumble, hills to recede and trees to whither and die.
Level 3
Mortal Dread
15s
All things fear their end. You may show others a glimpse of the dark plane.
Call FEAR.
Fog the Memory
60s
You start to erode the memory of an unresistant individual obscuring all that happened since they last slept.
The memory is not completely gone but everything since they last woke up is hazy.
They can remember what they did but generally other people appear as grey shadows and they also cannot recall exact locations or details.
Level 4
Weight of Ages
30s
Call BREAK.
Inevitable Doom
30s
Call SICKNESS.
For the rest of the encounter, that person takes all HEAL calls as damage instead.
Level 5
Necrosis
30s
You breathe out a necrosis which sweeps into your foe.
You are under the effect of a
REND
for the next 30 seconds as your lungs seize up.
At the end of this period you may call WOUND PERMANENT against of of the target's limbs as it falls off.
Turn the Hourglass
60s
Call
SLAY
.
During your concentrayion, you should roleplay narrating and announcing your target's imminent demise.
Pointing and cackling are not
strictly
necessary, but are encouraged.
Skills
Lv1
Commend to Oblivion
Whenever you execute someone you may choose to have their body disintegrate along with their belongings.
There is still a very faint residue left behind which the skilled or paranoid might be able to detect.
Lv2
Commend to Eternity (Downtime)
You have experience and knowledge of the industry of death. You have learned the rites and preparations associated with preparing the dead.
As a Downtime action: you can organise the appropriate ceremonies and rites for the dead.
This typically involves the body being left to decompose naturally according to the will of Erosion.
In addition, you can perform an autopsy on a dead body to learn more information about it.
This is likely to establish the cause of death, even if this was through non-mundane means.
Lv3
Death Becomes You
You are never as close to the plane of Erosion as you are when you lie on death's door.
Once per encounter: when you drop to 0 hits, you may reduce your death count by X seconds,
This counts as X seconds of concentration towards a spell you must cast immediately.
erosion.1506883385.txt.gz
· Last modified: 2017/10/01 18:43 by
gm_seb
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