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guide_for_gms

This is an old revision of the document!


Guide for GMs

This page is currently a placeholder, and will be updated if Animus is chosen to be the Society LARP.

  • We envisage creating detailed guidance for GMs, including:
    • Guidance on how to create a functional and fun adventure for players and monsters
    • Guidance on statting, including a Bestiary of pre-made monsters, and a pool of 'encounter ideas' which anyone can take & contribute to
    • Guidance on how to communicate appropriate feel and tone of the setting
    • Guidance for aspiring GMs on how to write their first adventure
    • Guidance for experienced GMs on the key differences to bear in mind between Animus and MM

a gm lamenting the habitual chaos the players have wrought

guide_for_gms.1517059302.txt.gz · Last modified: 2018/01/27 13:21 by gm_seb