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nonstandardcalls

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Nonstandard Calls

  • The following calls are nonstandard.
  • As a rule, GMs should not use these on level 1 larps, and use them sparingly in levels 2-3.
  • No level 1 abilities grant access to these calls.
  • Please brief these calls at the start of any larp if you have them.

Physical Effect Calls

Mental Effect Calls

Stasis

Duration: 10s

  • You are frozen in place.
  • You must call VOID in response to all calls.
  • Roleplay freezing in place.

Stun

Duration: 10s

  • You fall into a stupor.
  • You may not move, make calls, or defend yourself.
  • The first time you take a call, the STUN ends.

Other Calls

Blast X

Duration: Instant

  • An explosion has erupted at the point where you have been struck.
  • When hit by a BLAST X, you should immediately call MASS X.
  • This MASS call affects you as well.
  • This MASS call cannot be arced.
  • BLAST calls cannot be modified with prefix modifiers.

Slay

Duration: Instant

  • You have been struck by a blow of overwhelming force and lethality.
  • Lose all your hits.

Void

Duration: Instant

  • Called as a reaction to any effect or damage call.
  • The whole part of the call has been avoided.
  • Void indicates that a target cannot be affected in this way in their current state.

Call Modifiers

Arc

  • This call modifies an existing call, e.g. ARC STAGGER.
  • This call is made by holding out one's arms to form a 90 degree cone.
  • Everyone within the cone within 5m of the person making the call takes the effect.
  • Unless otherwise specified, the person making the call is unaffected.

Party

  • This call affects everybody in the player's adventuring party.

Monsters

  • This call affects every monster physrep.

Indefinite

  • This is a special kind of call that replaces a duration, e.g. WOUND INDEFINITE RIGHT ARM.
  • Calls with indefinite duration last until the end of the encounter.
nonstandardcalls.1511393479.txt.gz · Last modified: 2017/11/22 23:31 by gm_seb