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| * The Congruent Planes overlay our reality (the Mundane). | * The Congruent Planes overlay our reality (the Mundane). | ||
| * They are invisible to most but affect the world nonetheless. | * They are invisible to most but affect the world nonetheless. | ||
| - | * Plane Weavers are those who have a connection to one the four planes. | + | * Plane Weavers are those who have had a significant encounter with one of the Planes at some point in their lives, and have developed a connection to another Plane as a result. |
| * Plane Weavers have the ability to draw their plane closer to the Mundane and warp reality towards its whims. | * Plane Weavers have the ability to draw their plane closer to the Mundane and warp reality towards its whims. | ||
| * Plane Weavers of skill may travel into the Congruent Planes directly. | * Plane Weavers of skill may travel into the Congruent Planes directly. | ||
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| =====Conflict===== | =====Conflict===== | ||
| * The plane of Conflict is a world in constant flux. The very landscape fights against itself. | * The plane of Conflict is a world in constant flux. The very landscape fights against itself. | ||
| - | * The size of space here depends on how much violence or conflict is associated with the corresponding territory in the Mundane. | + | * Storms rage continually across the sky, whilst earthquakes sunder the land, destroying the old, and forging the new, in their mighty wake. |
| - | * For example, the site of a recent battle would be many times its size in Conflict vs. in the Mundane. A sleepy farmstead would be many times smaller. | + | * The magic of conflict is primarily connected to primal elements and forces and is violent in nature. |
| - | * The denizens of Conflict are embodiments of strife and discord. | + | * The denizens of Conflict are embodiments of hardships, strife and discord. |
| * These denizens are at constant war with each other – and, when the opportunity arises – with the Mundane, as well. | * These denizens are at constant war with each other – and, when the opportunity arises – with the Mundane, as well. | ||
| - | * Untouched by Erosion, these denizens are ageless and suffer only violent ends. | + | * Untouched by Erosion, these denizens are ageless and suffer only violent ends but those who die a death inflicted by a foe are merely born anew. |
| - | * The denizens have two great settlements - the Court of Strife, and the Court of Discord, respectively. | + | * Near the city the plane is dominated by two factions - the Court of Strife, and the Court of Discord. |
| =====Perfection===== | =====Perfection===== | ||
| - | * The plane of Perfection is filled with bright illuminating light. | + | * The plane of Perfection is made of burnished metal shining constantly with a dazzling light. |
| - | * Light so bright, it is painful to behold. | + | * Visible from everywhere in the plane (and, perhaps, making up the Plane in its entirity) is a tower of gleaming metal stretching impossibly tall towards the heavens. |
| - | * Light so bright, it will scour the unprepared. | + | * It is said that to climb this tower is to obtain ultimate enlightenment. But the higher you climb, the stranger the tower becomes. Few manage to ascend very far at all. |
| - | * Perfection is split into hierarchical tiers based upon how well people comprehend the area they are in. | + | * The denizens of Perfection believe unshakably in the pursuit of perfection, comprehension and the establishment of Order. |
| - | * Higher tiers contain more obscure and more abundant information. They also contain more powerful denizens. | + | |
| - | * The denizens of Perfection believe unshakably in the pursuit of Knowledge and the establishment of Order. | + | |
| - | * Each denizen is said to have their own specialism which drives them and shapes their personality. | + | |
| =====Connection===== | =====Connection===== | ||
| - | * The plane of Connection is a twisting mass of threads. | + | * The plane of Connection is a shifting underground labyrinth of endless rooms - some as vast as cities, others as cramped as closets. |
| - | * In Connection, items and locations are closer to things they share a strong connection to. | + | * The plane is hewn from purple stone - strangely pliant and warm to the touch. |
| - | * For example, in the Mundane, the estate where you grew up may be several miles from your current home. | + | * The labyrinth constantly rearranges itself, with one door rarely leading to the same place twice. |
| - | * In Connection, these two locations might be nearly adjacent to one another. | + | * With practice, a skilled traveller can often find their way to where they wish provided they have a connection to where they are going. |
| * Connection is populated by the personifications of emotions and concepts that come from those who travel its bounds. | * Connection is populated by the personifications of emotions and concepts that come from those who travel its bounds. | ||
| =====Erosion===== | =====Erosion===== | ||
| - | * The plane of Erosion looks like a decrepit version of the mundane world, plunged into absolute decay. | + | * The plane of Erosion is a ruined land, swallowed by vast black ocean sinking deeper than anyone has ever gone towards an abyss. |
| - | * Space in Erosion is straightforward, and maps onto the Mundane perfectly. | + | * Those who have travelled Erosion describe the ocean as frigidly cold, sapping warmth and vitality from all it touches. |
| - | * The denizens of Erosion are wraith-like, wasted things. | + | * The shallows of this Ocean look much like a decrepit version of the mundane plane. As one descends even these remnants begin to crumble away. |
| - | * The denizens of Erosion are obsessed with time. | + | * The denizens vary from pitiful wraiths - desperate to the warmth of the living - to benthic leviathans whom few have glimpsed and lived. |
| - | * Unceasingly, they record the passage of time; unfaltering, they ensure that things happen in the proper order. | + | |
| =====Dreams===== | =====Dreams===== | ||
| * When people sleep they touch the plane of Dreams. | * When people sleep they touch the plane of Dreams. | ||
| * Most people do not remember their dreams and cannot guide where they go here. | * Most people do not remember their dreams and cannot guide where they go here. | ||
| - | * Certain individuals – such as Seers – have more control over their dreams. | ||
| - | * These people can travel into the dreams of others as well as use their mastery of the mind to overcome obstacles in the physical world. | ||
| * There is considerable debate about whether the plane of Dreams is 'real' in the same way that a Congruent Plane is real. | * There is considerable debate about whether the plane of Dreams is 'real' in the same way that a Congruent Plane is real. | ||