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The Congruent Planes

  • The Congruent Planes overlay our reality (the Mundane).
  • They are invisible to most but effect the world nonetheless.
  • Planeweavers are those who have a connection to one the four planes.
  • Planeweavers have the ability to draw their plane closer and warp reality towards its whims.

Conflict

  • The plane of Conflict is a world in constant flux. The very landscape fights against itself.
  • The size of space here depends on how much violence or conflict is associated with the correspond territory in the Mundane.
  • For example, the site of a recent battle would be many times its size in Conflict vs. in the Mundane. A sleepy farmstead would be many times smaller.
  • The denizens of Conflict are embodiments of strife and discord.
  • These denizens are at constant war with each other - and, when the opportunity arises - with the Mundane, as well.
  • Untouched by Erosion, these denizens are ageless and only suffer violent ends.
  • The denizens have two great settlements - the Court of Strife, and the Court of Discord, respectively.

Clarity

  • The plane of Clarity is filled with bright illuminating light.
  • Light so bright, it is painful to behold.
  • Light so bright, it will scour the unprepared.
  • Clarty is split into hierarchical tiers based upon how well people comprehend the area they are in.
  • Higher tiers contain more obscure and more abundant information. They also contain more powerful denizens.
  • The denizens of Clarity believe unshakably in the pursuit of Knowledge and the establishment of Order.
  • Each denizen is said to have their own specialism which drives them and shapes their personality.

Connection

  • The plane of Connection is a twisting mass of threads.
  • In Connection, items and locations are closer to things they share a strong connection to.
  • For example, in the Mundane, the estate where you grew up may be several miles from your current home.
  • In Connection, these two locations wight be nearly adjacent to one another.
  • Connection is eerily devoid of sentient life.

Erosion

  • The plan of Erosion looks like a decrepit version of the mundane world, plunged into absolute decay.
  • Space in Erosion is straightforward, and maps onto the Mundane perfectly.
  • The denizens of Erosion are wraith-like, wasted things.
  • The denizens of Erosion are obsessed with time.
  • Unceasingly, they record the passage of time. Unfaltering ensure that things happen in the proper order.

Dreams

  • When people sleep they touch the plane of Dreams.
  • Most people do not remember their dreams and cannot guide where they go here.
  • Certain individuals - such as Seers - have more control of their dreams.
  • These people can travel into the dreams of others as well as use their mastery of the mind to overcome obstacles in the physical world.
  • There is considerable debate about whether the plane of dreams really exists.
  • It is unclear if the plane of dreams is a Congruent Plane.
planes.1505863462.txt.gz · Last modified: 2017/09/19 23:24 by gm_matthew