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printandplay:rod_paladin

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Rod Paladin (★)

Stats

  • 8 hits
  • 4 psyche
  • 3 Might
  • Wields Blunt: You may call BREAK 5 by melee against opponents under the STAGGER effect.
  • Affiliation: Great House Telemere; Order of the Rod
  • Home District: Telemere

Class Feature: Initiate's Vow

  • I will never surrender.
  • You should roleplay this vow accordingly.
  • This vow allows you to use Might to perform the Acts below.
  • If you ever feel as though you have violated your vow, let the GM know:
  • You will lose all your Might for the adventure.

Class Feature: Might

  • Each Act costs 1 Might to perform.
  • Might is restored between encounters.
  • Each Paladin begins with 3 Might.

Class Feature: Affiliation

Paladin Skills

Acts

Mighty Blow

  • You may call STAGGER by melee.

Crush the Limb

  • You may call WOUND by melee.

Punt

  • You may call REPEL by melee.

Weapon Skills

Weapon Specialisation

  • You may call BREAK 5 by melee against opponents under the STAGGER effect.

Body Skills

Tough

  • +2 hits

Adrenaline

  • Whenever being healed (by HEAL or FIGHT ON) from 0 hits,
  • You may take an AGILITY.

Contacts Skills

Affiliate - Great House Telemere; Order of the Rod

  • You have basic contacts with an organisation.
  • You can generally get to see someone relatively important within the organisation.
  • Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
  • You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/rod_paladin.1515015985.txt.gz · Last modified: 2018/01/03 21:46 by gm_seb