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quality

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Qualities

Generic Qualities

These can be applied to any item, weapon, armour or shield.

  • Unobtrusive, Your item is unremarkable and can easily pass for an item of similar size.
  • Flashy, Your item looks particularly impressive.
  • Returning, Your item finds its way back to you over the course of the next couple of encounters.

Weapon Qualities

These can be applied to any weapon.

  • Strong, Gain one STAGGER per encounter.
  • Sharp, Once per encounter, you can activate this quality. For the next ten seconds, you can call THROUGH with this weapon.
  • Durable, Gain one RESIST to BREAK.
  • Watchful, Once per encounter, while under the effect of the SLEEP call, you may take a SINGLE.
  • Vigilant, Once per encounter, while bleeding out, you may call HEAL 0 on yourself.
  • Brutal, Gain one WOUND per encounter.
  • Vindictive, Once per encounter, when your weapon is hit by BREAK and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the call.

Armour Qualities

These can be applied to any armour.

  • Durable, +1 armour hit
  • Unobtrusive, Light armour: is likely to go unnoticed and could pass for clothing. Heavy armour: makes less noise than usual when stealth is a consideration.
  • Grounded, Gain a RESIST to STAGGER.
  • Stalwart, Gain a RESIST to WOUND.
  • Vigilant, Once per encounter, when you are bleeding out, call HEAL 0 on yourself.
  • Vindictive, Once per encounter, whenever you lose all your armor hits, call a MASS STAGGER.

Shield qualities

These can be applied to any shield.

  • Durable, Gain one RESIST to BREAK.
  • Vigilant, Once per encounter, when you are bleeding out, call HEAL 0 on yourself.
  • Vindicitive, Once per encounter, when your shield is hit by BREAK and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the call.
  • Draining, Once per encounter, when your shield is hit by a damage call, call HEAL X on yourself, where X is the amount of damage being called.
quality.1505864402.txt.gz · Last modified: 2017/09/19 23:40 by gm_matthew